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shader: Implement SR_Y_DIRECTION
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@@ -65,6 +65,7 @@ OPCODE(LocalInvocationId, U32x3,
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OPCODE(InvocationId, U32, )
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OPCODE(SampleId, U32, )
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OPCODE(IsHelperInvocation, U1, )
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OPCODE(YDirection, F32, )
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// Undefined
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OPCODE(UndefU1, U1, )
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