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shader_recompiler: use minimal clip distance array
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@@ -227,6 +227,8 @@ struct Info {
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bool requires_layer_emulation{};
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IR::Attribute emulated_layer{};
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u32 used_clip_distances{};
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boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
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constant_buffer_descriptors;
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boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
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