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shader: Add physical attributes commentaries
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@@ -253,7 +253,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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SetRegister(bb, instr.gpr0, fake_address);
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// Signal the shader IR to declare all possible attributes and varyings
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use_physical_attributes = true;
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uses_physical_attributes = true;
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break;
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}
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default:
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