Commit Graph

7326 Commits

Author SHA1 Message Date
Zephyron
3bfa2ebc58 feat(hle/pctl): implement parental control service stubs for 18.0.0+
- Add GetPlayTimerSettingsVer2 (cmd 1456) with proper struct

- Add GetPlayTimerRemainingTime (cmd 1454)

- Add GetPlayTimerRemainingTimeDisplayInfo (cmd 1459) for 20.0.0+

- Add GetExtendedPlayTimerEvent (cmd 1475) with kernel event

- Define PlayTimerSettingsVer2 and PlayTimerRemainingTimeDisplayInfo types
2026-01-28 16:41:58 +10:00
Zephyron
37863fcb09 feat(hle/am): implement applet and home menu management
- Add home menu popup event and request handling

- Implement various self controller functions for applet lifecycle

- Add applet common functions with event support

- Implement application accessor and debug function stubs

- Add window system hooks for QLaunch integration
2026-01-28 16:41:40 +10:00
Zephyron
53fc6bf107 feat(hle/am): add event handling for state controllers
- Implement GetGpuErrorDetectedSystemEvent (cmd 1020)

- Implement GetFriendInvitationStorageChannelEvent (cmd 1030)

- Implement GetNotificationStorageChannelEvent (cmd 1040)

- Implement GetHealthWarningDisappearedSystemEvent (cmd 1050)

- Implement GetAccumulatedSuspendedTickChangedEvent (cmd 63)
2026-01-28 16:41:21 +10:00
Zephyron
ab93279542 feat(hle/am): implement system applet proxies and observer services
- Add OpenHomeMenuProxy (cmd 110) for QLaunch support

- Add GetSystemProcessCommonFunctions (cmd 450)

- Add Cmd460 stub for system process initialization

- Implement IApplicationObserver and ISystemProcessCommonFunctions services
2026-01-28 16:41:03 +10:00
Zephyron
44f9cb6347 fix(ssl): implement SetVerifyOption instead of stubbing it
Games can now properly disable SSL certificate verification by setting
option=0, which was previously ignored causing handshake failures.

Thanks to Raytwo and DogeThis (https://github.com/Raytwo/Cobalt) for
helping debug this issue.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2026-01-24 14:46:34 +10:00
Collecting
a3a8e6f916 feat(add): Logic to determine base location when using Global or Default Paths
Signed-off-by: Collecting <collecting@noreply.localhost>
2026-01-24 03:00:58 +01:00
Collecting
a819b230d0 fix(filesystem): Re-organize Path Ordering
Signed-off-by: Collecting <collecting@noreply.localhost>
2026-01-23 23:25:39 +01:00
Collecting
44e8e2a630 fix(multiplayer): Ensure Node = 1 and not 0
Signed-off-by: Collecting <collecting@noreply.localhost>
2026-01-22 05:32:45 +01:00
Collecting
2b810e766a fix(multiplayer): Add mutable to packet_mutex
Signed-off-by: Collecting <collecting@noreply.localhost>
2026-01-22 05:32:14 +01:00
Collecting
550b08335e fix(multiplayer): Remove Socket Re-utilization
Signed-off-by: Collecting <collecting@noreply.localhost>
2026-01-22 05:30:49 +01:00
Zephyron
c720e354d2 service/ldn: Implement SetProtocol and SetWirelessAudioPolicy commands
Adds support for LDN service commands introduced in firmware 20.0.0+:
- Command 105: SetWirelessAudioPolicy (stubbed)
- Command 106: SetProtocol

This enables ACNH Update 3.0 and other games using newer SDK versions
to properly initialize LDN for local multiplayer functionality.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2026-01-19 16:29:46 +10:00
Collecting
23bb5078a7 fix(multiplayer): Z-A Connection Issues
Signed-off-by: Collecting <collecting@noreply.localhost>
2026-01-18 22:39:29 +00:00
Collecting
bd32690a76 revert c575341d1e
revert Merge pull request 'fix(multiplayer): Race Condition during Packet Discovery' (#101) from fix/lan_discovery_race_condition into main

Reviewed-on: https://git.citron-emu.org/Citron/Emulator/pulls/101
2026-01-18 00:01:51 +00:00
Collecting
df97c4f325 revert 47edb00351
revert Merge pull request 'Service: Sockets: Fix busy-waiting CPU starvation and Close/Socket race conditions' (#100) from fix-socket-performance-and-crashes into main

Reviewed-on: https://git.citron-emu.org/Citron/Emulator/pulls/100
2026-01-17 23:28:32 +00:00
collecting
5905d0bcff fix(multiplayer): Race Condition during Packet Discovery 2026-01-16 18:26:21 -05:00
collecting
0b5701624a Service: Sockets: Fix busy-waiting CPU starvation and Close/Socket race conditions 2026-01-16 17:42:54 -05:00
Collecting
5a7a9c9bb8 bsd.cpp: Add Guards & Mutex for Socket Protection
Signed-off-by: Collecting <collecting@noreply.localhost>
2026-01-14 19:36:36 +00:00
Collecting
062f5e4794 bsd.h: Add Table Mutex
Signed-off-by: Collecting <collecting@noreply.localhost>
2026-01-14 19:35:54 +00:00
Collecting
2311ed2bdf fix(sockets): SIGSEGV & Socket Handling
Signed-off-by: Collecting <collecting@noreply.localhost>
2026-01-11 08:11:38 +00:00
Zephyron
d8c1cad245 fix(service/nvnflinger): implement GetBufferHistory to prevent game hangs
Return empty buffer history list instead of stubbing to allow games to
proceed past loading screens.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-12-31 16:58:05 +10:00
Collecting
678d6c095f feat(fs): Cross-Compatible Emulator Save Pathing w/ Custom Save Paths
Signed-off-by: Collecting <collecting@noreply.localhost>
2025-12-31 03:59:31 +00:00
Collecting
1ca62a0302 feat(fs): Cross-Compatible Emulator Save Pathing w/ Custom Save Paths
Signed-off-by: Collecting <collecting@noreply.localhost>
2025-12-31 03:58:49 +00:00
Collecting
bbd74891fd feat(fs): Cross-Compatible Emulator Save Pathing w/ Custom Save Paths
Signed-off-by: Collecting <collecting@noreply.localhost>
2025-12-31 03:58:00 +00:00
Collecting
63e48d9191 feat(fs): Cross-Compatible Emulator Save Pathing w/ Custom Save Paths
Signed-off-by: Collecting <collecting@noreply.localhost>
2025-12-31 03:57:15 +00:00
Collecting
2e8d5992a2 feat(fs): Implement Global Custom Save Path
Added a "Global Custom Save Path" configuration option in the Filesystem settings.

Implemented a prioritized save-loading hierarchy: Global Path (if enabled) > Per-Game Custom Path > Default NAND.

Introduced a non-destructive migration tool that allows users to consolidate their existing saves into the new global location.

The migration tool specifically prioritizes per-game custom saves over NAND saves to ensure the most up-to-date data is preserved during consolidation.

The migration process is copy-only; no data is deleted from the source directories, ensuring absolute user data safety.

Maintained compatibility with the existing "Backup Saves to NAND" feature, ensuring saves continue to be mirrored internally if configured.

Signed-off-by: Collecting <collecting@noreply.localhost>
2025-12-29 01:12:50 +00:00
Collecting
8506c7c394 fix: Strict Clang Rule
Signed-off-by: Collecting <collecting@noreply.localhost>
2025-12-26 22:46:50 +00:00
Collecting
499a82d3fd fix: Strict Clang Rule
Signed-off-by: Collecting <collecting@noreply.localhost>
2025-12-26 22:45:59 +00:00
Zephyron
cc60303b11 feat(core): Update HOS and NintendoSDK version constants
- Bumps HOS version from 20.1.5 to 21.0.0
- Updates the corresponding `VERSION_HASH`, `DISPLAY_VERSION`, and
  `DISPLAY_TITLE` strings.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-12-26 17:02:15 +10:00
Zephyron
14c97aebb7 fix(ldn): improve packet validation and debug logging
- Add size validation before memcpy for Connect/Disconnect packets
- Allow empty data for Scan packets (Type 0) which have no payload
- Add debug logging for ScanResp packets including BSSID and results
- Fix MacAddress indexing to use .raw[] instead of [] operator

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-12-26 16:53:26 +10:00
Zephyron
499b3c1a59 fix(fatal): handle unknown error module 359 gracefully
Handle error 2359-2618 (module 359, description 2618) gracefully
by logging a warning instead of crashing, similar to module 56.
This allows games like SSBU to continue execution when encountering
this error code.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-12-26 16:52:33 +10:00
Collecting
3dee7e3015 fs(feat): Add Backup Saves for Custom Save Paths
Signed-off-by: Collecting <collecting@noreply.localhost>
2025-12-22 08:40:51 +00:00
Collecting
9407a5ba94 fs(feat): Add Backup Saves for Custom Save Paths
Signed-off-by: Collecting <collecting@noreply.localhost>
2025-12-22 08:40:29 +00:00
Collecting
625e1d3229 fs(feat): Add Backup Saves for Custom Save Paths
Signed-off-by: Collecting <collecting@noreply.localhost>
2025-12-22 08:39:59 +00:00
Collecting
42c237dc4a fs(feat): Add Backup Saves for Custom Save Paths
Signed-off-by: Collecting <collecting@noreply.localhost>
2025-12-22 08:39:20 +00:00
Collecting
7ad7d8ada6 fs(feat): Add Backup Saves for Custom Save Paths
Signed-off-by: Collecting <collecting@noreply.localhost>
2025-12-22 08:38:42 +00:00
Zephyron
5eed2b221b fix(nvdrv): prevent infinite loop and improve error handling when SMMU address space is exhausted
Fix crash in PinHandle when SMMU allocation fails and unmap queue is empty.
Previously, the code would log an error and continue looping indefinitely,
causing log spam and eventual crash.

- Free multiple handles from unmap queue (up to 100) before giving up
- Add maximum attempt counter to prevent infinite loops
- Return 0 gracefully when no more handles can be freed
- Add error handling in callers (Remap, MapBufferEx, MapBuffer) to check for
  PinHandle failure and return NvResult::InsufficientMemory instead of using
  invalid addresses

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-12-16 16:44:13 +10:00
Zephyron
dadf9d270c fix(nvdrv): prevent infinite loop when SMMU address space is exhausted
Fix crash in PinHandle when SMMU allocation fails and unmap queue is empty.
Previously, the code would log an error and continue looping indefinitely,
causing log spam and eventual crash. Now it returns 0 to fail gracefully.

Also fix incorrect handle check on line 219 - should check freeHandleDesc
instead of handle_description.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-12-16 16:24:15 +10:00
Zephyron
34800248cc fix(video_core): Replace assertions with warnings in Fermi2D and BSD sockets
- Fermi2D: Log warnings for unsupported operations, layers, depth, and clip
- BSD sockets: Return INVAL for unimplemented getsockopt optnames instead of SUCCESS

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-12-08 17:03:51 +10:00
Zephyron
90eeee345c feat(filesystem): add custom save path support per game
- Add custom_save_paths map to Settings::Values
- Implement ReadCustomSavePathValues and SaveCustomSavePathValues in Config
- Update CreateSaveDataFactory to check for custom save paths
- Support per-game title ID save path overrides

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-11-28 16:11:07 +10:00
Zephyron
a1b317a15e fix: add Module 56 error support and improve error handling
- Add Module56 to ErrorModule enum for error code 2056-2306
- Add Module 56 error handling in fatal error reporting
- Define Module 56 error codes in ldn_results.h
- Improve error reporting for unknown modules

This allows the emulator to properly handle error code 2056-2306
reported by Minecraft and other games, preventing undefined
behavior when encountering unknown module errors.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-11-13 20:14:04 +10:00
Zephyron
19faff40cd fix: socket assertion crashes and add Nex service stub
- Replace socket option assertion failures with proper error returns
- Add WSAENOPROTOOPT/ENOPROTOOPT error handling
- Fix LINGER and option value size validation
- Add Network::Errno::OTHER translation
- Implement basic Nex service stub for error code 2306-0520

Fixes crashes in Minecraft and other games when encountering unsupported
socket operations or attempting to use Nintendo's online services.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-11-13 19:30:40 +10:00
Zephyron
69f3225fa8 fix: correct Little Nightmares 3 TitleID check for PC to LR recovery
The TitleID check was broken due to using || operator which evaluated
to 1 instead of a title ID value, preventing the recovery mechanism
from working.

- Fix title_ids.h: Replace incorrect || expression with proper
  LittleNightmares3Base constant (0x010066101A55A000)
- Update physical_core.cpp: Use GetBaseTitleID() to match both
  base and update title ID variants

This now correctly identifies Little Nightmares 3 and enables the
recovery mechanism that sets PC to LR when detecting null pointer
execution loops.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-11-11 20:05:07 +10:00
Zephyron
d59eb9a1a8 Add Firmware 20.0.0-21.0.0 IPC support and stubs
This commit implements comprehensive firmware 20.0.0 through 21.0.0
support for Citron, including:

- Updated firmware version constants to 21.0.0 in api_version.h
- Updated HID service firmware version string to 21.0.0
- Added IPC command stubs for firmware 20.0.0+ in:
  * ISystemSettingsServer (commands 263, 264, 282, 283, 289, 300, 301, 306, 307)
  * IFirmwareDebugSettingsServer (command 24)
  * IApplicationFunctions (command 330)
  * IOlscServiceForSystemService (command 914)
  * IRemoteStorageController (commands 28, 901)
  * IService (migration) (commands 2250, 2260)
  * IAudioController (command 10200)

- Created new service interfaces with proper stubs:
  * IContinuousRecorder (grcsrv) - command 5 [20.2.0+] with 0x20-byte input
  * IDownloadContext (news) - command 4 [20.0.0+]
  * INotifyService (pdm:ntfy) - commands 100, 101 [20.0.0+] returning outinterfaces

- Added all new source files to CMakeLists.txt build system
- Fixed logging tag usage (Service_Migration instead of Service_MIG)
- Added required CMIF serialization headers for proper template instantiation

All stubs return success explicitly, eliminating the need for auto-stubbing.
All implementations follow Switchbrew documentation as closely as possible.

Based on Switchbrew documentation:
- https://switchbrew.org/wiki/21.0.0
- https://switchbrew.org/wiki/20.5.0
- https://switchbrew.org/wiki/20.4.0
- https://switchbrew.org/wiki/20.3.0
- https://switchbrew.org/wiki/20.2.0
- https://switchbrew.org/wiki/20.1.5
- https://switchbrew.org/wiki/20.1.1
- https://switchbrew.org/wiki/20.1.0
- https://switchbrew.org/wiki/20.0.1
- https://switchbrew.org/wiki/20.0.0

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-11-11 18:52:10 +10:00
Zephyron
85a41cba46 Fix: Make PC return recovery title-specific for Little Nightmares 3
The PC < 0x1000 recovery mechanism introduced in commit fbb4f5c0
was causing issues for other games. This change restricts the recovery
to only apply when the title ID matches Little Nightmares 3.

- Add LittleNightmares3 title ID constant to title_ids.h
- Check program ID before applying PC return recovery in physical_core.cpp
- Recovery now only triggers for Little Nightmares 3 (010066101A55A800)
  to avoid affecting other games

Fixes issues caused by the general PC return recovery in other titles.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-11-10 20:00:55 +10:00
Zephyron
be5c2f772c fix: Multiplayer network fixes and airplane mode
- Auto-select network interface for direct connect/host room
- Always recreate ENet client on join for fresh bindings
- Add airplane mode toggle (Desktop & Android)
- Fix JWT verification with empty verify_uid
- Improve content-type handling for JWT endpoints

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-11-10 17:16:45 +10:00
Zephyron
5117ff3702 feat: implement multiplayer networking improvements for reduced latency
Major networking enhancements to improve multiplayer performance and
reduce desync issues in games like Mario Kart 8 Deluxe:

Network Performance:
- Add socket connection pooling in BSD service to reduce overhead
- Implement unreliable packet delivery for latency-sensitive game data
- Add packet reliability control for both ProxyPacket and LDNPacket
- Use ENET_PACKET_FLAG_UNSEQUENCED for small UDP packets (<1200 bytes)

Monitoring & Debugging:
- Add PacketStatistics struct to track sent/received/dropped packets
- Enhanced logging for proxy packet handling and socket lifecycle
- Periodic stats logging every 100 packets for diagnostics

Configuration:
- Update lobby_api_url and web_api_url to https://api.ynet-fun.xyz
- Add lobby API URL configuration support

Socket Management:
- Implement SocketPoolKey for efficient socket reuse
- Store domain/type/protocol info in FileDescriptor
- Max pool size limit (8 sockets per type) to prevent memory bloat
- Return closed sockets to pool when room is still connected

Protocol Updates:
- Add 'reliable' field to ProxyPacket and LDNPacket structures
- Update room.cpp packet handlers to respect reliability flags
- Maintain backward compatibility with default reliable=true

These changes significantly reduce packet latency for real-time game
traffic while maintaining reliability for control packets.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-11-05 18:52:06 +10:00
Zephyron
4211689683 fix(set): stub ISettingsServer function 12 to fix AVGN 8-bit crash
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-11-04 17:43:52 +10:00
Zephyron
a5024bb218 kernel: Use CheckMemoryStateContiguous in UnmapCodeMemory
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-11-03 16:19:46 +10:00
Zephyron
ec670d881c hle: Improve network service implementations and add newer firmware stubs
AM (Application Manager):
- Implement GetPseudoDeviceId with deterministic UUID generation
- Generate persistent device ID based on program ID for online play

LDN (Local Network):
- Implement stub for Reject (cmd 205)
- Implement stub for ClearAcceptFilter (cmd 209)
- Implement stub for ConnectPrivate (cmd 303)

NIFM (Network Interface):
- Fix RequestState enum values (Invalid=0, Free=1) per switchbrew
- Add ConnectionConfirmationOption enum
- Update NotSubmitted references to Free state
- Implement 13 new stub functions for firmware 18.0.0-20.0.0+
- Reduce log verbosity for frequently-called functions

BSD (Sockets):
- Improve RegisterClient to parse LibraryConfigData structure
- Enhance socket operation logging (Socket, Bind, Connect)
- Add detailed error logging for bind/connect failures
- Implement stubs for Unknown36-38 (18.0.0+)
- Add firmware version comments for commands

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-11-01 18:47:15 +10:00
Zephyron
76e963bfe7 kernel: Implement code address offset for Skyline compatibility
Add support for the Skyline 32-bit modding framework by implementing
a code address offset and improving memory state verification.

Changes:
- Add CodeStartOffset constant (0x500000) applied to 32-bit code
  address space types (Is32Bit and Is32BitNoMap) in KProcess::LoadFromMetadata
- Add debug logging for 32-bit syscall argument tracking in
  SetProcessMemoryPermission, MapProcessCodeMemory, and
  UnmapProcessCodeMemory wrapper functions
- Replace CheckMemoryStateContiguous with CheckMemoryState in
  KPageTableBase::UnmapCodeMemory for more flexible memory state
  verification

This implementation enables compatibility with:
- Skyline 32-bit modding framework
- CTGP-DX (Mario Kart 8 Deluxe mod)
- Other homebrew using 32-bit Skyline

Based on similar fixes in Ryujinx (commit 5e9678c8fe) and Eden emulator.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-11-01 15:44:21 +10:00