Games can now properly disable SSL certificate verification by setting
option=0, which was previously ignored causing handshake failures.
Thanks to Raytwo and DogeThis (https://github.com/Raytwo/Cobalt) for
helping debug this issue.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Adds support for LDN service commands introduced in firmware 20.0.0+:
- Command 105: SetWirelessAudioPolicy (stubbed)
- Command 106: SetProtocol
This enables ACNH Update 3.0 and other games using newer SDK versions
to properly initialize LDN for local multiplayer functionality.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
revert Merge pull request 'Service: Sockets: Fix busy-waiting CPU starvation and Close/Socket race conditions' (#100) from fix-socket-performance-and-crashes into main
Reviewed-on: https://git.citron-emu.org/Citron/Emulator/pulls/100
Added a "Global Custom Save Path" configuration option in the Filesystem settings.
Implemented a prioritized save-loading hierarchy: Global Path (if enabled) > Per-Game Custom Path > Default NAND.
Introduced a non-destructive migration tool that allows users to consolidate their existing saves into the new global location.
The migration tool specifically prioritizes per-game custom saves over NAND saves to ensure the most up-to-date data is preserved during consolidation.
The migration process is copy-only; no data is deleted from the source directories, ensuring absolute user data safety.
Maintained compatibility with the existing "Backup Saves to NAND" feature, ensuring saves continue to be mirrored internally if configured.
Signed-off-by: Collecting <collecting@noreply.localhost>
- Add size validation before memcpy for Connect/Disconnect packets
- Allow empty data for Scan packets (Type 0) which have no payload
- Add debug logging for ScanResp packets including BSSID and results
- Fix MacAddress indexing to use .raw[] instead of [] operator
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Handle error 2359-2618 (module 359, description 2618) gracefully
by logging a warning instead of crashing, similar to module 56.
This allows games like SSBU to continue execution when encountering
this error code.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Fix crash in PinHandle when SMMU allocation fails and unmap queue is empty.
Previously, the code would log an error and continue looping indefinitely,
causing log spam and eventual crash.
- Free multiple handles from unmap queue (up to 100) before giving up
- Add maximum attempt counter to prevent infinite loops
- Return 0 gracefully when no more handles can be freed
- Add error handling in callers (Remap, MapBufferEx, MapBuffer) to check for
PinHandle failure and return NvResult::InsufficientMemory instead of using
invalid addresses
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Fix crash in PinHandle when SMMU allocation fails and unmap queue is empty.
Previously, the code would log an error and continue looping indefinitely,
causing log spam and eventual crash. Now it returns 0 to fail gracefully.
Also fix incorrect handle check on line 219 - should check freeHandleDesc
instead of handle_description.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add custom_save_paths map to Settings::Values
- Implement ReadCustomSavePathValues and SaveCustomSavePathValues in Config
- Update CreateSaveDataFactory to check for custom save paths
- Support per-game title ID save path overrides
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Replace socket option assertion failures with proper error returns
- Add WSAENOPROTOOPT/ENOPROTOOPT error handling
- Fix LINGER and option value size validation
- Add Network::Errno::OTHER translation
- Implement basic Nex service stub for error code 2306-0520
Fixes crashes in Minecraft and other games when encountering unsupported
socket operations or attempting to use Nintendo's online services.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Major networking enhancements to improve multiplayer performance and
reduce desync issues in games like Mario Kart 8 Deluxe:
Network Performance:
- Add socket connection pooling in BSD service to reduce overhead
- Implement unreliable packet delivery for latency-sensitive game data
- Add packet reliability control for both ProxyPacket and LDNPacket
- Use ENET_PACKET_FLAG_UNSEQUENCED for small UDP packets (<1200 bytes)
Monitoring & Debugging:
- Add PacketStatistics struct to track sent/received/dropped packets
- Enhanced logging for proxy packet handling and socket lifecycle
- Periodic stats logging every 100 packets for diagnostics
Configuration:
- Update lobby_api_url and web_api_url to https://api.ynet-fun.xyz
- Add lobby API URL configuration support
Socket Management:
- Implement SocketPoolKey for efficient socket reuse
- Store domain/type/protocol info in FileDescriptor
- Max pool size limit (8 sockets per type) to prevent memory bloat
- Return closed sockets to pool when room is still connected
Protocol Updates:
- Add 'reliable' field to ProxyPacket and LDNPacket structures
- Update room.cpp packet handlers to respect reliability flags
- Maintain backward compatibility with default reliable=true
These changes significantly reduce packet latency for real-time game
traffic while maintaining reliability for control packets.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Initialize PollFD.revents field to prevent assertion failures when
copying from read buffer. The assertion was failing because revents
contained uninitialized data from the buffer.
Thanks to Dr.Stug for providing the logs that identified this issue.
Fixes assertion failure at core\hle\service\sockets\bsd.cpp:564
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add stubbed DeleteCacheStorage function to FSP_SRV service
- Return success instead of causing assertion failure
- Prevents userspace PANIC when games attempt to delete cache storage
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Implements comprehensive NIM (Network Install Manager) services based on
the official Switch Brew documentation.
Changes:
- Added async interface classes: IAsyncValue, IAsyncResult,
IAsyncProgressResult, and IAsyncData for handling asynchronous operations
- Updated main nim service with all proper command names (commands 0-154)
- Replaced "Unknown" placeholders (84-134) with correct function names
- Added newer firmware commands (135-154) including download tasks,
application icon requests, and delivery info operations
- Fixed command 36: ListApplyDeltaTaskContentMeta (was duplicate name)
- Extended nim:shp service with Nintendo Account linking commands (600-601)
- Added nim:ecas command 5: GetCommonEcasSystemEventForReceivingBackgroundDownloadTask
- All services (nim, nim:eca, nim:shp, nim:ecas, ntc) verified and properly registered
This implementation accounts for all NIM-related functions across firmware
versions, providing proper stub handlers for emulator compatibility.
Reference: https://switchbrew.org/wiki/NIM_services
Signed-off-by: Zephyron <zephyron@citron-emu.org>