This commit adds further Audio REV 15 support to enable compatibility with games
compiled against Nintendo Switch SDK 19.0.0 and later versions.
Fixes: Audio compatibility issues with SDK 19.0.0+ games
Resolves: Missing Audio REV 15 feature support
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Audio Core:
- Add support for splitter previous volume reset (REV 13+)
- Implement new audio processing time limits (REV 14-15)
- Add voice channel resource limits and effect processing v3
- Support float biquad filters for improved audio quality
- Enhance error handling to prevent audio system crashes
Android UI:
- Simplify FPS, RAM, and thermal indicator views
- Remove complex backgrounds and icons for cleaner display
- Reduce view sizes and improve text-based rendering
- Maintain color-coded status indicators for performance metrics
Core System:
- Improve file system save data space handling
- Enhance kernel synchronization error handling
- Add new error modules and result codes
- Fix potential infinite loops in handle operations
These changes improve audio processing capabilities while providing a cleaner,
more performant Android UI experience.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Change mix size mismatch from error to warning with recovery
- Adjust input pointer when consumed size doesn't match header size
to prevent desync and allow processing to continue
- Expand VoiceInfo::InParameter struct by 24 bytes (0x170 -> 0x188)
to support newer audio renderer versions
- Update static_assert to reflect new structure size
This improves compatibility with games that use newer audio renderer versions or have slight structural differences.
Signed-off-by: Zephyron <zephyron@citron-emu.org>