Commit Graph

25 Commits

Author SHA1 Message Date
Zephyron
e27fc65d11 feat: remove frame generation options from all platforms
Frame generation was marked as WIP and not ready for production use.
This commit removes all frame generation related code and UI elements
to prevent users from enabling an incomplete feature.

Changes:
- Remove frame generation settings from Android UI (Kotlin/XML)
- Remove frame generation settings from Desktop UI (Qt/C++)
- Remove frame generation enums and settings from core (C++)
- Remove frame generation Vulkan renderer implementation
- Remove frame generation shader files
- Update CMake build configuration

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-08-17 16:09:05 +10:00
Zephyron
117c467ff3 feat: Add frame generation and enhance UE4 game compatibility
- Add frame generation settings (enabled/disabled, interpolation/extrapolation modes)
- Add frame skipping settings (enabled/disabled, adaptive/fixed modes)
- Implement frame skipping logic with adaptive and fixed modes
- Enhance UE4 crash handling with recovery mechanisms
- Add support for signed and float 32-bit image formats across shader backends
- Update Vulkan Validation Layers to v1.4.321.0
- Fix duplicate frame skipping options in Qt UI
- Improve memory handling for UE4 games (Hogwarts Legacy compatibility)
- Add enhanced bindless texture handling with fallback approach
- Update Android build configuration and dependencies

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-08-05 19:32:28 +10:00
Zephyron
568999fd59 feat: Improve FSR2 UI with dropdown quality mode and conditional FSR sharpness
- Convert FSR2 quality mode from number input to dropdown with 4 options
- Disable and grey out FSR sharpness slider when FSR2 is selected
- Add proper enum-based settings for FSR2 quality modes
- Update both Vulkan and OpenGL FSR2 implementations
- Connect UI state changes automatically

Provides better UX by using appropriate controls and preventing confusion
between FSR 1.0 and FSR 2.0 sharpening options.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-07-29 15:49:05 +10:00
Zephyron
3b8da3d80a feat: Add FSR 2.0 scaling filter option
- Add FSR2 to ScalingFilter enum alongside existing FSR
- Implement FSR2 classes for both Vulkan and OpenGL renderers
- Add fsr2_quality_mode setting with 4 quality levels (Quality, Balanced, Performance, Ultra Performance)
- Integrate FSR2 into present pipeline for both renderers
- Add UI support for FSR2 option in scaling filter dropdown
- Add FSR2 quality mode setting with dropdown selection
- Update translations and Android strings for new options
- Default to Performance mode for optimal balance

This provides users with FSR 2.0 as a scaling option, offering different
quality/performance characteristics compared to FSR 1.0. The implementation
uses quality-based sharpening values and integrates seamlessly with the
existing rendering pipeline.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-07-29 15:21:36 +10:00
Zephyron
abf5f6730b audio_core: Add OpenAL audio backend support
- Add complete OpenAL sink implementation with robust error handling
- Support for device enumeration using ALC extensions
- Implement dummy streams for graceful degradation when OpenAL fails
- Add proper audio threading and buffer management
- Include comprehensive logging and diagnostic information
- Add stream limits and retry mechanisms for stability

Additional changes:
- Add ENABLE_OPENAL CMake option and OpenAL dependency management
- Include openal-soft in vcpkg dependencies
- Add OpenAL to audio engine settings enum

The OpenAL backend provides an alternative audio solution alongside
existing Cubeb and SDL2 backends, with enhanced device compatibility
and improved error recovery mechanisms.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-06-01 15:26:55 +10:00
Zephyron
fdf1bfc06a feat: Add 10GB, 12GB, 14GB, and 16GB DRAM configuration options
- Extended MemoryLayout enum with new memory size options
- Added corresponding SMC memory size and arrangement constants
- Updated system control functions to handle new memory configurations
- Added appropriate application pool sizes for higher memory modes
- Updated UI translations to display new DRAM options as "Unsafe"
- Increased maximum memory layout setting from 8GB to 16GB

This allows users to configure higher memory amounts for games and
texture mods that require more than the standard 4-8GB configurations.
All new options are marked as "Unsafe" in the UI to indicate they
are experimental features beyond Nintendo's official specifications.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-24 17:10:19 +10:00
Zephyron
c5604ced4f feat: Implement 32:9 aspect ratio
This commit introduces support for a 32:9 aspect ratio throughout Citron.

Key changes include:

-   **Enum Updates**: Added `R32_9` to `Settings::AspectRatio` and `Layout::AspectRatio` enums, ensuring consistent integer mapping for casting between them.
-   **Core Logic**:
    -   Modified `UISettings::CalculateWidth` to correctly compute width for the 32:9 ratio.
    -   Updated `Layout::EmulationAspectRatio` to handle the new `R32_9` case and return the appropriate float value (9.0f / 32.0f).
-   **Android Integration**:
    -   Updated `EmulationFragment.kt` and `EmulationActivity.kt` (for Picture-in-Picture) to recognize and apply the 32:9 aspect ratio (mapping setting value `4` to `Rational(32, 9)`).
-   **UI Configuration**:
    -   Added "Force 32:9" to the aspect ratio selection in the graphics settings UI via `shared_translation.cpp`. This string is translatable.

This enhancement allows users to utilize ultra-widescreen 32:9 displays for a more immersive experience.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-05-18 15:10:47 +10:00
Liam
56810541f0 vulkan_device: don't use fixed cap for memory limits 2024-02-18 18:59:13 -05:00
Liam
fa12384350 general: add default configurations for applet mode 2024-02-09 09:20:53 -05:00
Liam
7239547ead android: add oboe audio sink 2023-12-17 01:42:59 -05:00
GPUCode
15331c2a60 settings: Add cpu backend setting 2023-11-25 00:46:15 -05:00
Florian
6c246f2ac5 yuzu: Use new setting method for stop emulation 2023-10-12 01:51:53 +02:00
lat9nq
387ede76d2 general: Convert use_docked_mode to an enumeration
Allows some special interactions with it in the Qt frontend.
2023-08-22 16:07:52 -04:00
Liam
023b9b38cc general: fix apple clang build 2023-08-09 22:38:37 -04:00
lat9nq
127b3da0f1 core,common: Give memory layout setting an enum
Allows for 6GB and 8GB layouts to be selected.
2023-07-21 10:56:55 -04:00
lat9nq
e7f01128f1 settings: Give indices to enums 2023-07-21 10:56:55 -04:00
lat9nq
8497fb0a04 settings_enums: Remove casting
Not sure how I missed this earlier, but these vectors can be constructed
using the type of the enum.
2023-07-21 10:56:55 -04:00
lat9nq
8b28aa45b9 settings,translation: Fix time zone enum
Renames enum values to conform to naming convention.
2023-07-21 10:56:55 -04:00
lat9nq
8366736b67 settings,opengl,yuzu-qt: Fix AA, Filter maximums
The new enum macros don't support setting values directly.
For LastAA and LastFilter, this means we need a simpler approach to loop
around the toggle in the frontend...
2023-07-21 10:56:55 -04:00
lat9nq
7ffbffe170 settings_enums: More aggressively use macros
This lets us define an enum and all the textual representations
of its values in one swing. All for the price of some ugly macros.
2023-07-21 10:56:55 -04:00
lat9nq
0193add060 general: Add typeinfo where needed
Using typeid without including typeinfo first produces an ill-formed program.
2023-07-21 10:56:54 -04:00
lat9nq
2fba913d0b settings_enums: Add const type where needed 2023-07-21 10:56:54 -04:00
lat9nq
8c17a945f7 settings_enums: Cannonicalize settings names
Gives every option of the enums a string literal via a macro.
2023-07-21 10:56:54 -04:00
lat9nq
d146dd9d12 settings,general: Rename non-confirming enums 2023-07-21 10:56:54 -04:00
lat9nq
88d3de4e85 settings: Split enums to new file 2023-07-21 10:56:07 -04:00