Frame generation was marked as WIP and not ready for production use.
This commit removes all frame generation related code and UI elements
to prevent users from enabling an incomplete feature.
Changes:
- Remove frame generation settings from Android UI (Kotlin/XML)
- Remove frame generation settings from Desktop UI (Qt/C++)
- Remove frame generation enums and settings from core (C++)
- Remove frame generation Vulkan renderer implementation
- Remove frame generation shader files
- Update CMake build configuration
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add new settings for shader building overlay and performance graph
- Create ShaderBuildingOverlayView with animated shader building indicator
- Implement JNI bridge to get shader building count from core
- Add performance metrics display (FPS, frametime, emulation speed)
- Include real-time frametime graph with min/avg/max statistics
- Add menu options to toggle overlay and graph independently
- Integrate with existing overlay system in EmulationFragment
- Optimize Vulkan pipeline cache loading with pre-reservation
- Improve async shader building to reduce main thread blocking
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Convert FSR2 quality mode from number input to dropdown with 4 options
- Disable and grey out FSR sharpness slider when FSR2 is selected
- Add proper enum-based settings for FSR2 quality modes
- Update both Vulkan and OpenGL FSR2 implementations
- Connect UI state changes automatically
Provides better UX by using appropriate controls and preventing confusion
between FSR 1.0 and FSR 2.0 sharpening options.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add FSR2 to ScalingFilter enum alongside existing FSR
- Implement FSR2 classes for both Vulkan and OpenGL renderers
- Add fsr2_quality_mode setting with 4 quality levels (Quality, Balanced, Performance, Ultra Performance)
- Integrate FSR2 into present pipeline for both renderers
- Add UI support for FSR2 option in scaling filter dropdown
- Add FSR2 quality mode setting with dropdown selection
- Update translations and Android strings for new options
- Default to Performance mode for optimal balance
This provides users with FSR 2.0 as a scaling option, offering different
quality/performance characteristics compared to FSR 1.0. The implementation
uses quality-based sharpening values and integrates seamlessly with the
existing rendering pipeline.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Fix multiple compilation errors preventing successful build:
* Add const qualifier to custom fmt formatter functions across codebase
- Updated formatters in logging, shader recompiler, texture cache, and other modules
- Ensures compatibility with newer fmt library versions
* Add missing fmt/ranges.h includes for fmt::join usage
- Fixed fmt::join calls in Vulkan renderer, GDB stub, NFC service, and main window
- Resolves "no member named 'join' in namespace 'fmt'" errors
* Exclude unsupported platforms from Boost.Process usage in debugger
- Extended conditional compilation to avoid Boost.Process where unavailable
* Fix type casting issues in AOC service manager
- Resolved std::min type mismatch with explicit casting