Commit Graph

  • d911740e5d shader_ir: Remove composite primitives and use temporals instead ReinUsesLisp 2018-12-27 01:50:22 -03:00
  • bb12f99b20 gl_shader_decompiler: Fixup AssignCompositeHalf ReinUsesLisp 2018-12-26 15:30:23 -03:00
  • 50195b1704 shader_decode: Use proper primitive names ReinUsesLisp 2018-12-26 03:18:11 -03:00
  • 2faad9bf23 shader_decode: Use BitfieldExtract instead of shift + and ReinUsesLisp 2018-12-26 02:58:47 -03:00
  • 52223313b1 shader_ir: Remove Ipa primitive ReinUsesLisp 2018-12-26 02:17:56 -03:00
  • d6b173d5fe gl_shader_decompiler: Use rasterizer's UBO size limit ReinUsesLisp 2018-12-26 02:14:06 -03:00
  • df74ff3c8b gl_shader_gen: Fixup code formatting ReinUsesLisp 2018-12-26 02:08:32 -03:00
  • af5d7e2c49 video_core: Rename glsl_decompiler to gl_shader_decompiler ReinUsesLisp 2018-12-26 01:57:14 -03:00
  • d9118d324a shader_ir: Remove RZ and use Register::ZeroIndex instead ReinUsesLisp 2018-12-26 01:49:32 -03:00
  • 5af82a8ed4 shader_decode: Implement TEXS.F16 ReinUsesLisp 2018-12-26 01:33:56 -03:00
  • c68c13e1aa shader_decode: Fixup R2P ReinUsesLisp 2018-12-25 03:46:14 -03:00
  • 8b5588e776 glsl_decompiler: Fixup TLDS ReinUsesLisp 2018-12-24 21:32:02 -03:00
  • dbed6c6485 glsl_decompiler: Fixup geometry shaders ReinUsesLisp 2018-12-24 21:28:44 -03:00
  • ea78c78253 shader_decode: Fixup WriteLogicOperation zero comparison ReinUsesLisp 2018-12-24 18:13:50 -03:00
  • ab7f52b279 glsl_decompiler: Fixup permissive member function declarations ReinUsesLisp 2018-12-24 03:10:13 -03:00
  • 55a10d02e5 shader_decode: Fixup PSET ReinUsesLisp 2018-12-24 02:36:47 -03:00
  • a2e22b4359 shader_decode: Fixup clang-format ReinUsesLisp 2018-12-24 02:26:40 -03:00
  • e1fea1e0c5 video_core: Implement IR based geometry shaders ReinUsesLisp 2018-12-24 02:24:38 -03:00
  • a1b845b651 shader_decode: Implement VMAD and VSETP ReinUsesLisp 2018-12-24 01:23:00 -03:00
  • b11e0b94c7 shader_decode: Implement HSET2 ReinUsesLisp 2018-12-24 00:51:52 -03:00
  • 2df55985b6 shader_decode: Rework HSETP2 ReinUsesLisp 2018-12-23 20:59:49 -03:00
  • 8332482c24 shader_decode: Implement R2P ReinUsesLisp 2018-12-23 17:24:18 -03:00
  • 3f1136ac6f shader_decode: Implement CSETP ReinUsesLisp 2018-12-23 17:14:43 -03:00
  • 7e13e8bfcb shader_decode: Implement PSET ReinUsesLisp 2018-12-23 17:07:49 -03:00
  • dd91650aaf shader_decode: Implement HFMA2 ReinUsesLisp 2018-12-23 02:26:35 -03:00
  • d6f76307fe glsl_decompiler: Remove HNegate inlining ReinUsesLisp 2018-12-23 01:34:13 -03:00
  • 027f443e69 shader_decode: Implement POPC ReinUsesLisp 2018-12-23 01:33:47 -03:00
  • 55e6786254 shader_decode: Implement TLDS (untested) ReinUsesLisp 2018-12-23 01:18:33 -03:00
  • ec98e4d842 shader_decode: Update TLD4 reflecting #1862 changes ReinUsesLisp 2018-12-23 00:38:01 -03:00
  • 03e088a4f4 shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling ReinUsesLisp 2018-12-22 01:20:57 -03:00
  • 2d9136cec6 shader_decode: Fixup FSET ReinUsesLisp 2018-12-21 19:31:55 -03:00
  • af5c6e4ccb shader_decode: Implement IADD32I ReinUsesLisp 2018-12-21 19:11:18 -03:00
  • 4316eaf75c shader_decode: Fixup clang-format ReinUsesLisp 2018-12-21 19:10:45 -03:00
  • fc46ecddb3 video_core: Return safe values after an assert hits ReinUsesLisp 2018-12-21 18:47:22 -03:00
  • 148a6418ed shader_decode: Implement FFMA ReinUsesLisp 2018-12-21 17:25:49 -03:00
  • 21aff36459 video_core: Address feedback ReinUsesLisp 2018-12-21 03:39:46 -03:00
  • 59b34b1d76 shader_ir: Fixup file inclusions and clang-format ReinUsesLisp 2018-12-21 03:18:54 -03:00
  • 57a900cc45 shader_ir: Move comment node string Mat M 2018-12-21 03:22:26 -03:00
  • d4fae3a699 shader_ir: Address feedback to avoid UB in bit casting ReinUsesLisp 2018-12-21 03:13:05 -03:00
  • 946c86f0bb shader_decode: Fixup clang-format ReinUsesLisp 2018-12-21 03:12:16 -03:00
  • c9cf899d18 shader_decode: Implement LEA ReinUsesLisp 2018-12-19 00:43:23 -03:00
  • 4fd06efeb9 shader_decode: Implement IADD3 ReinUsesLisp 2018-12-19 00:31:58 -03:00
  • a40fd07516 shader_decode: Implement LOP3 ReinUsesLisp 2018-12-18 22:18:44 -03:00
  • b184ca9089 shader_decode: Implement ST_L ReinUsesLisp 2018-12-21 02:33:31 -03:00
  • 8d42feb09b shader_decode: Implement LD_L ReinUsesLisp 2018-12-21 02:33:15 -03:00
  • 21f9e9da09 shader_decode: Implement HSETP2 ReinUsesLisp 2018-12-18 19:54:12 -03:00
  • 68c99d2597 shader_decode: Implement HADD2 and HMUL2 ReinUsesLisp 2018-12-21 02:31:46 -03:00
  • cf4a08d950 shader_decode: Implement HADD2_IMM and HMUL2_IMM ReinUsesLisp 2018-12-18 03:16:09 -03:00
  • 376a837511 shader_decode: Implement MOV_SYS ReinUsesLisp 2018-12-17 22:18:46 -03:00
  • 518a2bd206 shader_decode: Implement IMNMX ReinUsesLisp 2018-12-17 22:01:23 -03:00
  • 07944a2345 shader_decode: Implement F2F_C ReinUsesLisp 2018-12-17 21:42:59 -03:00
  • e8235c0215 shader_decode: Implement I2I ReinUsesLisp 2018-12-17 21:14:25 -03:00
  • 6ca31f544a shader_decode: Implement BRA internal flag ReinUsesLisp 2018-12-17 19:03:53 -03:00
  • 210620ff31 shader_decode: Implement ISCADD ReinUsesLisp 2018-12-17 18:49:48 -03:00
  • b0e7920838 shader_decode: Implement XMAD ReinUsesLisp 2018-12-17 18:09:40 -03:00
  • becfdb8638 shader_decode: Implement PBK and BRK ReinUsesLisp 2018-12-17 17:44:20 -03:00
  • 8f37531f8e shader_decode: Implement LOP ReinUsesLisp 2018-12-21 02:22:57 -03:00
  • 8486e7f8c8 shader_decode: Implement SEL ReinUsesLisp 2018-12-21 02:22:44 -03:00
  • ccb71bece9 shader_decode: Implement IADD ReinUsesLisp 2018-12-21 02:22:18 -03:00
  • faadae5814 shader_decode: Implement ISETP ReinUsesLisp 2018-12-17 17:30:33 -03:00
  • 80183de884 shader_decode: Implement BFI ReinUsesLisp 2018-12-17 17:09:23 -03:00
  • 078ba28e13 shader_decode: Implement ISET ReinUsesLisp 2018-12-21 02:13:00 -03:00
  • acdbbb8885 shader_decode: Implement LD_C ReinUsesLisp 2018-12-21 02:08:52 -03:00
  • d79c462af0 shader_decode: Implement SHL ReinUsesLisp 2018-12-21 02:05:59 -03:00
  • a2819c204f shader_decode: Implement SHR ReinUsesLisp 2018-12-21 02:05:52 -03:00
  • 39f1c6246a shader_decode: Implement LOP32I ReinUsesLisp 2018-12-21 02:02:15 -03:00
  • 501284a81a shader_decode: Implement BFE ReinUsesLisp 2018-12-16 18:19:17 -03:00
  • e444a6553f shader_decode: Implement FSET ReinUsesLisp 2018-12-16 03:57:10 -03:00
  • 3052eae25e shader_decode: Implement F2I ReinUsesLisp 2018-12-21 01:57:13 -03:00
  • 8abe5ba2c8 shader_decode: Implement I2F ReinUsesLisp 2018-12-21 01:53:05 -03:00
  • c849b5b320 shader_decode: Implement F2F ReinUsesLisp 2018-12-15 17:32:51 -03:00
  • 9118deb990 shader_decode: Stub DEPBAR ReinUsesLisp 2018-12-15 17:16:14 -03:00
  • 97f33f00cf shader_decode: Implement SSY and SYNC ReinUsesLisp 2018-12-15 03:18:25 -03:00
  • abdbafbc20 shader_decode: Implement PSETP ReinUsesLisp 2018-12-15 02:07:46 -03:00
  • 802c23b8a8 shader_decode: Implement TMML ReinUsesLisp 2018-12-13 18:35:07 -03:00
  • 2b90637f4b shader_decode: Implement TEX and TXQ ReinUsesLisp 2018-12-13 16:59:28 -03:00
  • 878672f371 shader_decode: Implement TEXS (F32) ReinUsesLisp 2018-12-21 01:27:47 -03:00
  • c703f0aee4 shader_decode: Implement FSETP ReinUsesLisp 2018-12-21 00:12:48 -03:00
  • 8215ae942c shader_decode: Partially implement BRA ReinUsesLisp 2018-12-21 00:11:33 -03:00
  • 4f95dc950e shader_decode: Implement IPA ReinUsesLisp 2018-12-21 00:08:21 -03:00
  • cacb934f21 shader_decode: Implement EXIT ReinUsesLisp 2018-12-21 00:07:32 -03:00
  • 0c049e0a21 shader_decode: Implement ST_A ReinUsesLisp 2018-12-21 00:06:13 -03:00
  • e3f1233ce1 shader_decode: Implement LD_A ReinUsesLisp 2018-12-21 00:05:42 -03:00
  • ea358bd4bf shader_decode: Implement FADD32I ReinUsesLisp 2018-12-20 23:59:01 -03:00
  • c9b2a1b051 shader_decode: Implement FMUL32_IMM ReinUsesLisp 2018-12-20 23:58:48 -03:00
  • 2edee801ce shader_decode: Implement MOV32_IMM ReinUsesLisp 2018-12-20 23:58:23 -03:00
  • 06cb910c6d shader_decode: Stub RRO_C, RRO_R and RRO_IMM ReinUsesLisp 2018-12-20 23:57:09 -03:00
  • 5e6a0a08c1 shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM ReinUsesLisp 2018-12-20 23:56:45 -03:00
  • 964ddeeb90 shader_decode: Implement MUFU ReinUsesLisp 2018-12-20 23:56:21 -03:00
  • 4ccaa1402d shader_decode: Implement FADD_C, FADD_R and FADD_IMM ReinUsesLisp 2018-12-20 23:55:19 -03:00
  • 7c192ec43f shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM ReinUsesLisp 2018-12-20 23:54:47 -03:00
  • 4c70d5b8eb shader_decode: Implement MOV_C and MOV_R ReinUsesLisp 2018-12-20 23:53:50 -03:00
  • a4f052f6b3 video_core: Replace gl_shader_decompiler ReinUsesLisp 2018-12-20 22:29:15 -03:00
  • 0c6fb456e0 glsl_decompiler: Implementation ReinUsesLisp 2018-12-20 21:45:49 -03:00
  • fbc67a0563 shader_ir: Add condition code helper ReinUsesLisp 2018-12-20 23:42:02 -03:00
  • a58abbcfc4 shader_ir: Add predicate combiner helper ReinUsesLisp 2018-12-20 23:40:54 -03:00
  • bf07272695 shader_ir: Add comparison helpers ReinUsesLisp 2018-12-20 23:01:03 -03:00
  • 60f044df56 shader_ir: Add half float helpers ReinUsesLisp 2018-12-20 22:58:33 -03:00
  • e3c55e31d7 shader_ir: Add integer helpers ReinUsesLisp 2018-12-20 22:57:16 -03:00
  • 833d0806f9 shader_ir: Add float helpers ReinUsesLisp 2018-12-20 22:56:08 -03:00