Commit Graph

  • 9f6d305eab shader_bytecode: Decode instructions based on bit strings. bunnei 2018-04-20 20:49:05 -04:00
  • 8ac3a3f45e Merge pull request #369 from Subv/shader_instr2 bunnei 2018-04-20 22:29:39 -04:00
  • 634d9ee18b Merge pull request #374 from lioncash/noexcept bunnei 2018-04-20 22:28:47 -04:00
  • ba6f3e8f9f Merge pull request #373 from lioncash/enum2 bunnei 2018-04-20 22:28:09 -04:00
  • 17a0ef1e1e ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'. Subv 2018-04-20 09:17:39 -05:00
  • c3a8ea76f1 ShaderGen: Implemented predicated instruction execution. Subv 2018-04-20 09:16:55 -05:00
  • 0a5e01b710 ShaderGen: Implemented the fsetp instruction. Subv 2018-04-20 09:09:50 -05:00
  • a70ed9c8ae Kernel: Use 0x2C as default main thread priority for homebrew and lone NRO/NSOs Subv 2018-04-20 17:41:11 -05:00
  • 013778aa21 Qt: Update the WaitTree widget to show info about the current mutex of each thread. Subv 2018-04-20 15:52:06 -05:00
  • be155f4d9d Kernel: Remove unused ConditionVariable class. Subv 2018-04-20 14:45:52 -05:00
  • 5fdfbfe25a Kernel: Remove old and unused Mutex code. Subv 2018-04-20 14:42:29 -05:00
  • b18ccf9399 Kernel: Properly implemented svcWaitProcessWideKey and svcSignalProcessWideKey Subv 2018-04-20 14:39:28 -05:00
  • e81a2080eb Kernel: Corrected the implementation of svcArbitrateLock and svcArbitrateUnlock. Subv 2018-04-20 12:01:14 -05:00
  • 1723b4d8d4 Merge pull request #372 from lioncash/enum bunnei 2018-04-20 21:26:54 -04:00
  • 2e7ce96b1d Merge pull request #371 from lioncash/global bunnei 2018-04-20 21:26:27 -04:00
  • eafdcc1b8a opengl: Remove unnecessary header inclusions Lioncash 2018-04-20 20:16:15 -04:00
  • ab71997b2c gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators Lioncash 2018-04-20 20:03:57 -04:00
  • 7db0b8d74f gl_rasterizer_cache: Make MatchFlags an enum class Lioncash 2018-04-20 19:50:02 -04:00
  • 659a612368 core: Relocate g_service_manager to the System class Lioncash 2018-04-20 19:29:04 -04:00
  • bec05db746 resource_limit: Make ResourceTypes an enum class Lioncash 2018-04-20 19:35:02 -04:00
  • 1df3a7710e Merge pull request #340 from mailwl/vi-update bunnei 2018-04-20 16:23:15 -04:00
  • d03fc77475 ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO). Subv 2018-04-20 09:04:54 -05:00
  • 2e0a9f66a0 ShaderGen: Ignore the 'sched' instruction when generating shaders. Subv 2018-04-20 09:02:28 -05:00
  • 326b044c19 Merge pull request #367 from lioncash/clamp bunnei 2018-04-20 14:18:03 -04:00
  • 87f89ac82d Merge pull request #361 from lioncash/common bunnei 2018-04-20 10:27:17 -04:00
  • fae2dd0344 math_util: Remove the Clamp() function Lioncash 2018-04-19 23:01:50 -04:00
  • a904d70afe Merge pull request #368 from lioncash/dynarmic bunnei 2018-04-20 09:48:15 -04:00
  • b11f6f90e7 Merge pull request #360 from lioncash/namespaces bunnei 2018-04-20 09:44:40 -04:00
  • 4d96997447 Merge pull request #364 from lioncash/thread-local bunnei 2018-04-20 09:43:52 -04:00
  • b5c204ac6f Merge pull request #362 from lioncash/snprintf bunnei 2018-04-20 09:43:30 -04:00
  • 701dd649e6 Merge pull request #363 from lioncash/array-size bunnei 2018-04-20 09:43:02 -04:00
  • 79c1ed80e9 Merge pull request #366 from lioncash/vec bunnei 2018-04-20 09:42:41 -04:00
  • cb267093bb Merge pull request #365 from lioncash/codeblock bunnei 2018-04-20 09:42:15 -04:00
  • b2febaff2f externals: Update dynarmic to HEAD Lioncash 2018-04-20 08:57:42 -04:00
  • 956e200f12 vector_math: Remove AsArray() and Write() functions from Vec[2,3,4] Lioncash 2018-04-19 22:58:19 -04:00
  • 0eba5911f2 common: Remove code_block.h Lioncash 2018-04-19 22:46:10 -04:00
  • b134e6afcf common/thread: Remove unnecessary feature checking for thread_local Lioncash 2018-04-19 22:40:30 -04:00
  • d9e316e353 common_funcs: Remove ARRAY_SIZE macro Lioncash 2018-04-19 22:36:48 -04:00
  • 902fc61ef8 common_funcs: Remove check for VS versions that we don't even support Lioncash 2018-04-19 22:28:54 -04:00
  • 16ffecd8fb common_types: Convert typedefs to using aliases Lioncash 2018-04-19 22:26:32 -04:00
  • e8e5041955 common_types: Remove unnecessary check for whether or not__func__ is defined Lioncash 2018-04-19 22:25:16 -04:00
  • ccca5e7c28 service: Use nested namespace specifiers where applicable Lioncash 2018-04-19 21:41:44 -04:00
  • 2c8afe1140 Merge pull request #357 from lioncash/guard bunnei 2018-04-19 22:17:25 -04:00
  • 2ef04f69b2 Merge pull request #358 from lioncash/explicit bunnei 2018-04-19 22:16:55 -04:00
  • 14bf88a777 Merge pull request #359 from lioncash/redundant bunnei 2018-04-19 22:16:17 -04:00
  • 3990da488b vi: Remove redundant initializers in the constructors Lioncash 2018-04-19 21:34:36 -04:00
  • 80982748c8 disk_filesystem: Remove unused total_entries_in_directory member from Disk_Directory Lioncash 2018-04-19 21:28:56 -04:00
  • e61a4dd485 disk_filesystem: Remove redundant initializer in Disk_Directory's constructor Lioncash 2018-04-19 21:28:07 -04:00
  • b05f8ea5b5 disk_filesystem: Make constructors explicit where applicable Lioncash 2018-04-19 21:27:43 -04:00
  • 3841ec4200 renderer_opengl: Add missing header guards Lioncash 2018-04-19 21:13:59 -04:00
  • 17ad56c1dc Merge pull request #356 from lioncash/shader bunnei 2018-04-19 21:09:25 -04:00
  • f633b0c875 Merge pull request #355 from Subv/shader_instr bunnei 2018-04-19 21:09:02 -04:00
  • e3b6f6c016 glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine() Lioncash 2018-04-19 20:10:40 -04:00
  • 412b31ad72 glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter Lioncash 2018-04-19 20:05:42 -04:00
  • aa26baa3db glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine() Lioncash 2018-04-19 20:02:24 -04:00
  • 4ef392906b glsl_shader_decompiler: Append indentation without constructing a separate std::string Lioncash 2018-04-19 19:59:20 -04:00
  • 3f49210234 Merge pull request #348 from jlachniet/patch-1 James Rowe 2018-04-19 14:07:17 -06:00
  • fe84842137 ShaderGen: Implemented the fmul32i shader instruction. Subv 2018-04-19 13:34:50 -05:00
  • 5367935d35 ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output. Subv 2018-04-19 13:33:17 -05:00
  • 8a47e7e493 Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271) N00byKing 2018-04-19 20:22:26 +02:00
  • e90a12f80c Merge pull request #352 from bunnei/fix-microprofile James Rowe 2018-04-19 12:18:47 -06:00
  • d019bb16f6 Merge pull request #353 from Subv/compressed_formats bunnei 2018-04-19 09:02:19 -04:00
  • 057170928c GPU: Add support for the DXT23 and DXT45 compressed texture formats. Subv 2018-04-18 20:48:53 -05:00
  • de18592179 nvflinger: Call MicroProfileFlip on NVFlinger::Compose. bunnei 2018-04-18 20:28:50 -04:00
  • 60e6e8953e Merge pull request #351 from Subv/tex_formats bunnei 2018-04-18 20:20:51 -04:00
  • 2985056340 GPU: Implemented the B5G6R5 format. Subv 2018-04-18 18:11:14 -05:00
  • ce4f159b1c gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) bunnei 2018-04-18 16:42:40 -04:00
  • 6a999cf800 Merge pull request #350 from Subv/tex_components bunnei 2018-04-18 15:36:00 -04:00
  • 43d98ca8fe GLCache: Added boilerplate code to make supporting configurable texture component types. Subv 2018-04-18 14:17:05 -05:00
  • 5b3fab6766 GLCache: Unify texture and framebuffer formats when converting to OpenGL. Subv 2018-04-18 13:54:10 -05:00
  • b2c1672e10 GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8. Subv 2018-04-18 13:51:09 -05:00
  • d3f9ea90e7 Merge pull request #349 from Subv/texturing bunnei 2018-04-18 14:46:10 -04:00
  • 48d4efbd69 GPU: Pitch textures are now supported, don't assert when encountering them. Subv 2018-04-15 19:56:07 -05:00
  • a3e82e8e1f GLCache: Take into account the texture's block height when caching and unswizzling. Subv 2018-04-15 19:55:39 -05:00
  • ac09b5a2e9 GLCache: Added a function to convert cached PixelFormats back to texture formats. Subv 2018-04-15 19:54:38 -05:00
  • 6b63aaa5b4 GPU: Allow using a configurable block height when unswizzling textures. Subv 2018-04-15 19:53:15 -05:00
  • db5f2bfa7e GPU/TIC: Added the pitch and block height fields to the TIC structure. Subv 2018-04-15 19:52:25 -05:00
  • f600f6eebd Technically, yuzu can boot commercial games jlachniet 2018-04-18 09:18:41 -04:00
  • c93ea96366 Merge pull request #346 from bunnei/misc-gpu-improvements bunnei 2018-04-17 22:17:07 -04:00
  • 71b4a3b9f6 Merge pull request #344 from bunnei/shader-decompiler-p2 bunnei 2018-04-17 22:10:53 -04:00
  • 9dc0d13ba5 Merge pull request #345 from bunnei/blending bunnei 2018-04-17 21:45:36 -04:00
  • 7222d9a4c3 gl_rasterizer_cache: Add missing LOG statements. bunnei 2018-04-17 21:44:36 -04:00
  • 9df8e924fb texture: Add missing formats. bunnei 2018-04-12 23:50:35 -04:00
  • 3ed8a1cac7 gpu: Add several framebuffer formats to RenderTargetFormat. bunnei 2018-04-15 20:41:02 -04:00
  • 4a8eb6745e maxwell3d: Allow Texture2DNoMipmap as Texture2D. bunnei 2018-04-17 21:39:15 -04:00
  • 531c25386e shader_bytecode: Make ctor's constexpr and explicit. bunnei 2018-04-17 18:06:10 -04:00
  • 174cba5c58 renderer_opengl: Implement BlendEquation and BlendFunc. bunnei 2018-04-13 23:13:47 -04:00
  • e59126809c bit_field: Remove is_pod check, add is_trivially_copyable_v. bunnei 2018-04-17 18:00:18 -04:00
  • 1f6fe062ca gl_shader_decompiler: Fix warnings with MarkAsUsed. bunnei 2018-04-17 16:33:05 -04:00
  • ed542a7309 gl_shader_decompiler: Cleanup logging, updating to NGLOG_*. bunnei 2018-04-17 16:28:47 -04:00
  • ef2d5ab0c1 gl_shader_decompiler: Implement several MUFU subops and abs_d. bunnei 2018-04-15 20:59:37 -04:00
  • 59f4ff4659 gl_shader_decompiler: Fix swizzle in GetRegister. bunnei 2018-04-15 20:47:41 -04:00
  • 5a28dce9eb gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. bunnei 2018-04-15 20:45:56 -04:00
  • 8d4899d6ea gl_shader_decompiler: Allow vertex position to be used in fragment shader. bunnei 2018-04-15 20:26:45 -04:00
  • 95144cc39c gl_shader_decompiler: Implement IPA instruction. bunnei 2018-04-10 21:37:49 -04:00
  • 8b4443c966 gl_shader_decompiler: Add support for TEXS instruction. bunnei 2018-04-10 01:26:15 -04:00
  • 5ba71369ac gl_shader_decompiler: Use fragment output color for GPR 0-3. bunnei 2018-04-10 00:04:49 -04:00
  • 5d529698c9 gl_shader_decompiler: Partially implement MUFU. bunnei 2018-04-10 00:02:12 -04:00
  • 5b9bcbf438 Merge pull request #341 from shinyquagsire23/pfs-hfs-impl bunnei 2018-04-17 14:39:20 -04:00
  • 5922f2c46d Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output both SetLayerVisibility() functions used in Lego games, GetDisplayResolution() fixed according switchbrew.org mailwl 2018-04-16 12:04:34 +03:00