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- Add new settings for shader building overlay and performance graph - Create ShaderBuildingOverlayView with animated shader building indicator - Implement JNI bridge to get shader building count from core - Add performance metrics display (FPS, frametime, emulation speed) - Include real-time frametime graph with min/avg/max statistics - Add menu options to toggle overlay and graph independently - Integrate with existing overlay system in EmulationFragment - Optimize Vulkan pipeline cache loading with pre-reservation - Improve async shader building to reduce main thread blocking Signed-off-by: Zephyron <zephyron@citron-emu.org>