Files
citron/src/citron/configuration/shared_translation.h
Zephyron 3b8da3d80a feat: Add FSR 2.0 scaling filter option
- Add FSR2 to ScalingFilter enum alongside existing FSR
- Implement FSR2 classes for both Vulkan and OpenGL renderers
- Add fsr2_quality_mode setting with 4 quality levels (Quality, Balanced, Performance, Ultra Performance)
- Integrate FSR2 into present pipeline for both renderers
- Add UI support for FSR2 option in scaling filter dropdown
- Add FSR2 quality mode setting with dropdown selection
- Update translations and Android strings for new options
- Default to Performance mode for optimal balance

This provides users with FSR 2.0 as a scaling option, offering different
quality/performance characteristics compared to FSR 1.0. The implementation
uses quality-based sharpening values and integrates seamlessly with the
existing rendering pipeline.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-07-29 15:21:36 +10:00

71 lines
3.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
#include <memory>
#include <typeindex>
#include <utility>
#include <vector>
#include <QString>
#include "common/common_types.h"
#include "common/settings.h"
class QWidget;
namespace ConfigurationShared {
using TranslationMap = std::map<u32, std::pair<QString, QString>>;
using ComboboxTranslations = std::vector<std::pair<u32, QString>>;
using ComboboxTranslationMap = std::map<u32, ComboboxTranslations>;
std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent);
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent);
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map = {
{Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "None"))},
{Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FXAA"))},
{Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SMAA"))},
};
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map = {
{Settings::ScalingFilter::NearestNeighbor,
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Nearest"))},
{Settings::ScalingFilter::Bilinear,
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bilinear"))},
{Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
{Settings::ScalingFilter::Gaussian,
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
{Settings::ScalingFilter::ScaleForce,
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
{Settings::ScalingFilter::Fsr2, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR 2.0"))},
};
static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map = {
{Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
{Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
};
static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map = {
{Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
{Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
{Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
};
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map = {
{Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Vulkan"))},
{Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "OpenGL"))},
{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
};
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map = {
{Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
{Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
{Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
};
} // namespace ConfigurationShared