Files
citron/src/shader_recompiler
Zephyron 65daba6179 feat(shader): integrate component type into texture pass optimization
- Update texture descriptor comparison to include component_type
- Add ReadTextureComponentType helper in texture_pass.cpp
- Use component type when creating texture descriptors

This ensures texture descriptors are properly differentiated by component type.

Co-Authored-By: ForrestMarkX <forrestmarkx@outlook.com>
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-12-31 16:10:48 +10:00
..
2025-07-22 21:37:37 +07:00
2023-01-29 17:49:42 -07:00