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https://github.com/pacnpal/thrilltrack-explorer.git
synced 2025-12-21 17:31:12 -05:00
Refactor code structure and remove redundant changes
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187
src-old/components/ui/retry-status-indicator.tsx
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187
src-old/components/ui/retry-status-indicator.tsx
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import { useEffect, useState } from 'react';
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import { Loader2, CheckCircle2, XCircle } from 'lucide-react';
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import { Card } from '@/components/ui/card';
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import { Progress } from '@/components/ui/progress';
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import { Button } from '@/components/ui/button';
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interface RetryStatus {
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id: string;
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attempt: number;
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maxAttempts: number;
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delay: number;
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type: string;
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state: 'retrying' | 'success' | 'failed';
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errorId?: string;
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}
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/**
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* Global retry status indicator
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* Shows visual feedback when submissions are being retried due to transient failures
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* Supports success/failure states and multiple concurrent retries
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*/
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export function RetryStatusIndicator() {
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const [retries, setRetries] = useState<Map<string, RetryStatus & { countdown: number }>>(new Map());
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useEffect(() => {
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const handleRetry = (event: Event) => {
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const customEvent = event as CustomEvent<Omit<RetryStatus, 'state'>>;
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const { id, attempt, maxAttempts, delay, type } = customEvent.detail;
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setRetries(prev => {
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const next = new Map(prev);
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next.set(id, { id, attempt, maxAttempts, delay, type, state: 'retrying', countdown: delay });
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return next;
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});
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};
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const handleSuccess = (event: Event) => {
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const customEvent = event as CustomEvent<{ id: string }>;
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const { id } = customEvent.detail;
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setRetries(prev => {
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const retry = prev.get(id);
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if (!retry) return prev;
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const next = new Map(prev);
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next.set(id, { ...retry, state: 'success', countdown: 0 });
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return next;
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});
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// Remove after 2 seconds
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setTimeout(() => {
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setRetries(prev => {
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const next = new Map(prev);
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next.delete(id);
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return next;
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});
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}, 2000);
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};
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const handleFailure = (event: Event) => {
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const customEvent = event as CustomEvent<{ id: string; errorId: string }>;
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const { id, errorId } = customEvent.detail;
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setRetries(prev => {
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const retry = prev.get(id);
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if (!retry) return prev;
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const next = new Map(prev);
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next.set(id, { ...retry, state: 'failed', errorId, countdown: 0 });
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return next;
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});
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};
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window.addEventListener('submission-retry', handleRetry);
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window.addEventListener('submission-retry-success', handleSuccess);
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window.addEventListener('submission-retry-failed', handleFailure);
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return () => {
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window.removeEventListener('submission-retry', handleRetry);
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window.removeEventListener('submission-retry-success', handleSuccess);
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window.removeEventListener('submission-retry-failed', handleFailure);
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};
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}, []);
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// Countdown timer for retrying state
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useEffect(() => {
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const timer = setInterval(() => {
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setRetries(prev => {
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let hasChanges = false;
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const next = new Map(prev);
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next.forEach((retry, id) => {
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if (retry.state === 'retrying' && retry.countdown > 0) {
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const newCountdown = retry.countdown - 100;
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next.set(id, { ...retry, countdown: Math.max(0, newCountdown) });
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hasChanges = true;
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}
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});
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return hasChanges ? next : prev;
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});
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}, 100);
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return () => clearInterval(timer);
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}, []);
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if (retries.size === 0) return null;
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return (
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<div className="fixed bottom-4 right-4 z-50 space-y-2">
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{Array.from(retries.values()).map((retry) => (
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<RetryCard key={retry.id} retry={retry} />
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))}
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</div>
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);
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}
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function RetryCard({ retry }: { retry: RetryStatus & { countdown: number } }) {
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if (retry.state === 'success') {
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return (
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<Card className="p-4 shadow-lg border-success bg-success/10 w-80 animate-in slide-in-from-bottom-4">
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<div className="flex items-center gap-3">
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<CheckCircle2 className="w-5 h-5 text-success flex-shrink-0" />
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<p className="text-sm font-medium text-foreground">
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{retry.type} submitted successfully!
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</p>
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</div>
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</Card>
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);
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}
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if (retry.state === 'failed') {
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return (
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<Card className="p-4 shadow-lg border-destructive bg-destructive/10 w-80 animate-in slide-in-from-bottom-4">
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<div className="flex items-start gap-3">
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<XCircle className="w-5 h-5 text-destructive mt-0.5 flex-shrink-0" />
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<div className="flex-1 space-y-2">
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<p className="text-sm font-medium text-foreground">
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Submission failed
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</p>
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{retry.errorId && (
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<>
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<p className="text-xs text-muted-foreground">
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Error ID: {retry.errorId}
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</p>
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<Button
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size="sm"
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variant="outline"
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onClick={() => window.location.href = `/admin/error-lookup?id=${retry.errorId}`}
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>
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View Details
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</Button>
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</>
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)}
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</div>
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</div>
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</Card>
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);
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}
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// Retrying state
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const progress = retry.delay > 0 ? ((retry.delay - retry.countdown) / retry.delay) * 100 : 0;
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return (
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<Card className="p-4 shadow-lg border-amber-500 bg-amber-50 dark:bg-amber-950 w-80 animate-in slide-in-from-bottom-4">
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<div className="flex items-start gap-3">
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<Loader2 className="w-5 h-5 animate-spin text-amber-600 dark:text-amber-400 mt-0.5 flex-shrink-0" />
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<div className="flex-1 space-y-2">
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<div className="flex items-center justify-between">
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<p className="text-sm font-medium text-amber-900 dark:text-amber-100">
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Retrying submission...
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</p>
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<span className="text-xs font-mono text-amber-700 dark:text-amber-300">
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{retry.attempt}/{retry.maxAttempts}
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</span>
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</div>
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<p className="text-xs text-amber-700 dark:text-amber-300">
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Network issue detected. Retrying {retry.type} submission in {Math.ceil(retry.countdown / 1000)}s
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</p>
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<Progress value={progress} className="h-1" />
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</div>
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</div>
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</Card>
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);
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}
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