refactor: Rename launch_type to propulsion_system across the codebase

This commit is contained in:
pacnpal
2025-09-18 21:01:13 -04:00
parent 516c847377
commit d5cd6ad0a3
21 changed files with 207 additions and 92 deletions

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@@ -878,7 +878,7 @@ class Command(BaseCommand):
track_material=random.choice(['STEEL', 'WOOD', 'HYBRID']),
roller_coaster_type=random.choice(['SITDOWN', 'INVERTED', 'WING', 'DIVE', 'FLYING']),
max_drop_height_ft=Decimal(str(random.randint(80, 300))),
launch_type=random.choice(['CHAIN', 'LSM', 'HYDRAULIC']),
propulsion_system=random.choice(['CHAIN', 'LSM', 'HYDRAULIC']),
train_style=random.choice(['Traditional', 'Floorless', 'Wing', 'Flying']),
trains_count=random.randint(2, 4),
cars_per_train=random.randint(6, 8),
@@ -939,7 +939,7 @@ class Command(BaseCommand):
track_material=random.choice(['STEEL', 'WOOD', 'HYBRID']),
roller_coaster_type=random.choice(['SITDOWN', 'INVERTED', 'FAMILY', 'WILD_MOUSE']),
max_drop_height_ft=Decimal(str(random.randint(40, 250))),
launch_type=random.choice(['CHAIN', 'LSM', 'GRAVITY']),
propulsion_system=random.choice(['CHAIN', 'LSM', 'GRAVITY']),
train_style=random.choice(['Traditional', 'Family', 'Compact']),
trains_count=random.randint(1, 3),
cars_per_train=random.randint(4, 8),