fix(fs): race condition in save mirroring during config changes

Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
Collecting
2026-01-03 04:36:21 +00:00
parent 8d881b6822
commit 0b92148362

View File

@@ -4087,6 +4087,7 @@ void GMainWindow::ResetWindowSize1080() {
}
void GMainWindow::OnConfigure() {
m_is_configuring = true;
const auto old_theme = UISettings::values.theme;
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
const auto old_language_index = Settings::values.language_index.GetValue();
@@ -4105,13 +4106,10 @@ void GMainWindow::OnConfigure() {
if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
!UISettings::values.reset_to_defaults) {
// Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
// or `Reset to Defaults` button
// Runs if the user hit Cancel or closed the window
m_is_configuring = false;
return;
} else if (result == QDialog::Accepted) {
// Only apply new changes if user hit Okay
// This is here to avoid applying changes if the user hit Apply, made some changes, then hit
// Cancel
configure_dialog.ApplyConfiguration();
} else if (UISettings::values.reset_to_defaults) {
LOG_INFO(Frontend, "Resetting all settings to defaults");
@@ -4127,8 +4125,6 @@ void GMainWindow::OnConfigure() {
LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
}
// Explicitly save the game directories, since reinitializing config does not explicitly do
// so.
QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs);
QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids);
@@ -4197,6 +4193,8 @@ void GMainWindow::OnConfigure() {
UpdateStatusButtons();
controller_dialog->refreshConfiguration();
system->ApplySettings();
m_is_configuring = false;
}
void GMainWindow::OnConfigureTas() {