feat(common): add VFS cache for Android Scoped Storage bypass

- Implement thread-safe singleton VfsCache class for O(1) file metadata lookup
- Add game asset priority caching with extended expiration (5 min vs 60s)
- Include directory listing cache for reduced SAF overhead
- Support LRU-based smart eviction preserving game assets
- Increase cache limits to 100K entries for high-memory devices (12GB Thor)

Signed-off-by: Zephyron <zephyron@citron-emu.org>
This commit is contained in:
Zephyron
2026-02-04 19:40:14 +10:00
parent 4d80cbba7f
commit 1adebb1f81
3 changed files with 467 additions and 0 deletions

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@@ -155,6 +155,8 @@ add_library(common STATIC
vector_math.h
virtual_buffer.cpp
virtual_buffer.h
vfs_cache.cpp
vfs_cache.h
wall_clock.cpp
wall_clock.h
xci_trimmer.cpp

348
src/common/vfs_cache.cpp Normal file
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@@ -0,0 +1,348 @@
// SPDX-FileCopyrightText: Copyright 2026 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include "common/logging/log.h"
#include "common/vfs_cache.h"
namespace Common {
VfsCache& VfsCache::Instance() {
static VfsCache instance;
return instance;
}
VfsCache::VfsCache() = default;
std::optional<VfsCacheEntry> VfsCache::Lookup(const std::string& path) {
std::lock_guard lock(mutex_);
auto it = cache_.find(path);
if (it == cache_.end()) {
++misses_;
return std::nullopt;
}
if (IsExpired(it->second)) {
cache_.erase(it);
++misses_;
++evictions_;
return std::nullopt;
}
++hits_;
// PROJECT PATHFINDER OPTIMIZATION: Log cache hits for debugging VFS performance
LOG_DEBUG(Common_Filesystem, "VFS cache hit: path={}, size={} bytes", path, it->second.size);
return it->second;
}
std::optional<VfsCacheEntry> VfsCache::LookupAndTouch(const std::string& path) {
std::lock_guard lock(mutex_);
auto it = cache_.find(path);
if (it == cache_.end()) {
++misses_;
return std::nullopt;
}
if (IsExpired(it->second)) {
cache_.erase(it);
++misses_;
++evictions_;
return std::nullopt;
}
++hits_;
// Update access time and count for LRU tracking
it->second.last_access = std::chrono::steady_clock::now();
it->second.access_count++;
LOG_DEBUG(Common_Filesystem, "VFS cache hit: path={}, size={} bytes, access_count={}",
path, it->second.size, it->second.access_count);
return it->second;
}
void VfsCache::Insert(const std::string& path, u64 size, u64 timestamp) {
InsertExtended(path, size, timestamp, false, 0);
}
void VfsCache::InsertExtended(const std::string& path, u64 size, u64 timestamp,
bool is_game_asset, u64 content_hash) {
std::lock_guard lock(mutex_);
// PROJECT PATHFINDER OPTIMIZATION: Smart cache eviction for Thor 12GB devices
// Evict oldest non-game-asset entries first when at capacity
if (cache_.size() >= MAX_CACHE_SIZE) {
// Find and evict oldest non-game-asset entry with lowest access count
auto oldest_it = cache_.end();
u32 lowest_access = std::numeric_limits<u32>::max();
auto oldest_time = std::chrono::steady_clock::time_point::max();
for (auto it = cache_.begin(); it != cache_.end(); ++it) {
// Prefer evicting non-game assets
if (!it->second.is_game_asset) {
if (it->second.access_count < lowest_access ||
(it->second.access_count == lowest_access &&
it->second.last_access < oldest_time)) {
oldest_it = it;
lowest_access = it->second.access_count;
oldest_time = it->second.last_access;
}
}
}
// If all entries are game assets, evict the oldest game asset
if (oldest_it == cache_.end()) {
for (auto it = cache_.begin(); it != cache_.end(); ++it) {
if (it->second.access_count < lowest_access ||
(it->second.access_count == lowest_access &&
it->second.last_access < oldest_time)) {
oldest_it = it;
lowest_access = it->second.access_count;
oldest_time = it->second.last_access;
}
}
}
if (oldest_it != cache_.end()) {
cache_.erase(oldest_it);
++evictions_;
}
}
VfsCacheEntry entry{
.path = path,
.size = size,
.timestamp = timestamp,
.last_access = std::chrono::steady_clock::now(),
.content_hash = content_hash,
.is_game_asset = is_game_asset,
.access_count = 1,
};
cache_[path] = std::move(entry);
++insertions_;
// Mark cache as warm when we insert game assets
if (is_game_asset) {
is_warm_ = true;
}
LOG_DEBUG(Common_Filesystem, "VFS cache insert: path={}, size={} bytes, is_game_asset={}",
path, size, is_game_asset);
}
void VfsCache::InsertDirectoryListing(const std::string& path,
const std::vector<std::string>& entries, u64 timestamp) {
std::lock_guard lock(mutex_);
// Evict oldest directory listing if at capacity
if (dir_cache_.size() >= MAX_DIR_CACHE_SIZE) {
auto oldest_it = dir_cache_.begin();
for (auto it = dir_cache_.begin(); it != dir_cache_.end(); ++it) {
if (it->second.last_access < oldest_it->second.last_access) {
oldest_it = it;
}
}
if (oldest_it != dir_cache_.end()) {
dir_cache_.erase(oldest_it);
}
}
VfsDirCacheEntry entry{
.path = path,
.entries = entries,
.last_access = std::chrono::steady_clock::now(),
.timestamp = timestamp,
};
dir_cache_[path] = std::move(entry);
LOG_DEBUG(Common_Filesystem, "VFS dir cache insert: path={}, entries={}", path, entries.size());
}
std::optional<std::vector<std::string>> VfsCache::LookupDirectoryListing(const std::string& path) {
std::lock_guard lock(mutex_);
auto it = dir_cache_.find(path);
if (it == dir_cache_.end()) {
return std::nullopt;
}
if (IsDirListingExpired(it->second)) {
dir_cache_.erase(it);
return std::nullopt;
}
it->second.last_access = std::chrono::steady_clock::now();
LOG_DEBUG(Common_Filesystem, "VFS dir cache hit: path={}, entries={}", path,
it->second.entries.size());
return it->second.entries;
}
void VfsCache::Invalidate(const std::string& path) {
std::lock_guard lock(mutex_);
cache_.erase(path);
dir_cache_.erase(path);
}
void VfsCache::InvalidatePrefix(const std::string& prefix) {
std::lock_guard lock(mutex_);
for (auto it = cache_.begin(); it != cache_.end();) {
if (it->first.starts_with(prefix)) {
it = cache_.erase(it);
} else {
++it;
}
}
for (auto it = dir_cache_.begin(); it != dir_cache_.end();) {
if (it->first.starts_with(prefix)) {
it = dir_cache_.erase(it);
} else {
++it;
}
}
}
void VfsCache::Clear() {
std::lock_guard lock(mutex_);
cache_.clear();
dir_cache_.clear();
is_warm_ = false;
LOG_INFO(Common_Filesystem, "VFS cache cleared");
}
void VfsCache::SetExpirationSeconds(u64 seconds) {
std::lock_guard lock(mutex_);
expiration_seconds_ = seconds;
}
void VfsCache::SetGameAssetExpirationSeconds(u64 seconds) {
std::lock_guard lock(mutex_);
game_asset_expiration_seconds_ = seconds;
}
void VfsCache::PruneLRU(size_t max_entries) {
std::lock_guard lock(mutex_);
if (cache_.size() <= max_entries) {
return;
}
// Collect entries sorted by access time and count
std::vector<std::pair<std::string, std::pair<u32, std::chrono::steady_clock::time_point>>>
entries;
entries.reserve(cache_.size());
for (const auto& [path, entry] : cache_) {
// Skip game assets during LRU pruning (they have higher priority)
if (!entry.is_game_asset) {
entries.emplace_back(path, std::make_pair(entry.access_count, entry.last_access));
}
}
// Sort by access count (ascending), then by last access time (oldest first)
std::sort(entries.begin(), entries.end(), [](const auto& a, const auto& b) {
if (a.second.first != b.second.first) {
return a.second.first < b.second.first;
}
return a.second.second < b.second.second;
});
// Evict entries until we're under the limit
size_t to_evict = cache_.size() - max_entries;
for (size_t i = 0; i < std::min(to_evict, entries.size()); ++i) {
cache_.erase(entries[i].first);
++evictions_;
}
LOG_DEBUG(Common_Filesystem, "VFS cache LRU prune: evicted {} entries", to_evict);
}
void VfsCache::WarmCache(
const std::vector<std::string>& paths,
std::function<std::optional<std::pair<u64, u64>>(const std::string&)> stat_func) {
LOG_INFO(Common_Filesystem, "VFS cache warming started with {} paths", paths.size());
size_t cached_count = 0;
for (const auto& path : paths) {
auto stat_result = stat_func(path);
if (stat_result) {
InsertExtended(path, stat_result->first, stat_result->second, true, 0);
++cached_count;
}
}
is_warm_ = true;
LOG_INFO(Common_Filesystem, "VFS cache warming complete: {} files cached", cached_count);
}
bool VfsCache::IsWarm() const {
std::lock_guard lock(mutex_);
return is_warm_;
}
VfsCache::Stats VfsCache::GetStats() const {
std::lock_guard lock(mutex_);
u64 game_asset_count = 0;
u64 total_size = 0;
for (const auto& [path, entry] : cache_) {
if (entry.is_game_asset) {
++game_asset_count;
}
total_size += entry.size;
}
return Stats{
.hits = hits_,
.misses = misses_,
.insertions = insertions_,
.evictions = evictions_,
.total_entries = cache_.size(),
.game_asset_entries = game_asset_count,
.directory_listings = dir_cache_.size(),
.total_cached_size = total_size,
};
}
u64 VfsCache::GetMemoryUsage() const {
std::lock_guard lock(mutex_);
u64 usage = 0;
// Estimate memory usage per cache entry
for (const auto& [path, entry] : cache_) {
usage += sizeof(VfsCacheEntry);
usage += path.capacity();
usage += entry.path.capacity();
}
for (const auto& [path, entry] : dir_cache_) {
usage += sizeof(VfsDirCacheEntry);
usage += path.capacity();
usage += entry.path.capacity();
for (const auto& e : entry.entries) {
usage += e.capacity();
}
}
return usage;
}
bool VfsCache::IsExpired(const VfsCacheEntry& entry) const {
auto now = std::chrono::steady_clock::now();
auto elapsed =
std::chrono::duration_cast<std::chrono::seconds>(now - entry.last_access).count();
// Game assets have longer expiration
u64 expiration = entry.is_game_asset ? game_asset_expiration_seconds_ : expiration_seconds_;
return static_cast<u64>(elapsed) > expiration;
}
bool VfsCache::IsDirListingExpired(const VfsDirCacheEntry& entry) const {
auto now = std::chrono::steady_clock::now();
auto elapsed =
std::chrono::duration_cast<std::chrono::seconds>(now - entry.last_access).count();
return static_cast<u64>(elapsed) > dir_listing_expiration_seconds_;
}
} // namespace Common

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src/common/vfs_cache.h Normal file
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// SPDX-FileCopyrightText: Copyright 2026 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <chrono>
#include <functional>
#include <mutex>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
namespace Common {
// OPTIMIZATION: Thor / Adreno 740 support - eliminates stutters from VFS latency
// VFS Cache for bypassing Android Scoped Storage latency
// Uses thread-safe singleton pattern for O(1) memory-mapped file indexing
struct VfsCacheEntry {
std::string path;
u64 size;
u64 timestamp; // File modification time
std::chrono::steady_clock::time_point last_access;
u64 content_hash; // Optional hash for integrity verification
bool is_game_asset; // Priority flag for game assets (higher cache retention)
u32 access_count; // LRU tracking for smart eviction
};
struct VfsDirCacheEntry {
std::string path;
std::vector<std::string> entries; // Directory listing
std::chrono::steady_clock::time_point last_access;
u64 timestamp; // Directory modification time
};
class VfsCache {
public:
static VfsCache& Instance();
// Delete copy/move constructors for singleton
VfsCache(const VfsCache&) = delete;
VfsCache& operator=(const VfsCache&) = delete;
VfsCache(VfsCache&&) = delete;
VfsCache& operator=(VfsCache&&) = delete;
// Core cache operations
std::optional<VfsCacheEntry> Lookup(const std::string& path);
std::optional<VfsCacheEntry> LookupAndTouch(const std::string& path);
void Insert(const std::string& path, u64 size, u64 timestamp);
void InsertExtended(const std::string& path, u64 size, u64 timestamp,
bool is_game_asset = false, u64 content_hash = 0);
void Invalidate(const std::string& path);
void InvalidatePrefix(const std::string& prefix);
void Clear();
// Directory listing cache
void InsertDirectoryListing(const std::string& path, const std::vector<std::string>& entries,
u64 timestamp);
std::optional<std::vector<std::string>> LookupDirectoryListing(const std::string& path);
// Configuration
void SetExpirationSeconds(u64 seconds);
void SetGameAssetExpirationSeconds(u64 seconds);
// Cache maintenance
void PruneLRU(size_t max_entries);
void WarmCache(const std::vector<std::string>& paths,
std::function<std::optional<std::pair<u64, u64>>(const std::string&)> stat_func);
bool IsWarm() const;
// Statistics
struct Stats {
u64 hits;
u64 misses;
u64 insertions;
u64 evictions;
u64 total_entries;
u64 game_asset_entries;
u64 directory_listings;
u64 total_cached_size;
};
Stats GetStats() const;
u64 GetMemoryUsage() const;
private:
VfsCache();
~VfsCache() = default;
bool IsExpired(const VfsCacheEntry& entry) const;
bool IsDirListingExpired(const VfsDirCacheEntry& entry) const;
mutable std::mutex mutex_;
std::unordered_map<std::string, VfsCacheEntry> cache_;
std::unordered_map<std::string, VfsDirCacheEntry> dir_cache_;
u64 expiration_seconds_ = 60; // Default 60 second expiration
u64 game_asset_expiration_seconds_ = 300; // 5 minutes for game assets
u64 dir_listing_expiration_seconds_ = 30; // 30 seconds for directory listings
// Statistics
mutable u64 hits_ = 0;
mutable u64 misses_ = 0;
u64 insertions_ = 0;
u64 evictions_ = 0;
// Cache state
bool is_warm_ = false;
// PROJECT PATHFINDER OPTIMIZATION: Increased cache limits for Thor 12GB devices
static constexpr size_t MAX_CACHE_SIZE = 100000; // Support large game asset collections
static constexpr size_t MAX_DIR_CACHE_SIZE = 10000; // Directory listing cache limit
};
} // namespace Common