fix: NTFS Directory Scanning w/ Linux

Signed-off-by: Collecting <collecting@noreply.localhost>
This commit is contained in:
Collecting
2025-12-19 18:45:28 +00:00
parent 3b5c2e86ae
commit c4cf225d12

View File

@@ -749,16 +749,21 @@ void GameList::UpdateOnlineStatus() {
// Run the blocking network call in a background thread using QtConcurrent
QFuture<std::map<u64, std::pair<int, int>>> future = QtConcurrent::run([session]() {
std::map<u64, std::pair<int, int>> stats;
AnnounceMultiplayerRoom::RoomList room_list = session->GetRoomList();
for (const auto& room : room_list) {
u64 game_id = room.information.preferred_game.id;
if (game_id != 0) {
stats[game_id].first += room.members.size();
stats[game_id].second++;
try {
std::map<u64, std::pair<int, int>> stats;
AnnounceMultiplayerRoom::RoomList room_list = session->GetRoomList();
for (const auto& room : room_list) {
u64 game_id = room.information.preferred_game.id;
if (game_id != 0) {
stats[game_id].first += (int)room.members.size();
stats[game_id].second++;
}
}
return stats;
} catch (const std::exception& e) {
LOG_ERROR(Frontend, "Exception in Online Status thread: {}", e.what());
return std::map<u64, std::pair<int, int>>{};
}
return stats;
});
online_status_watcher->setFuture(future);
@@ -1312,15 +1317,16 @@ void GameList::LoadInterfaceLayout() {
}
const QStringList GameList::supported_file_extensions = {
QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"),
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
QStringLiteral("xci"), QStringLiteral("nsp"),
QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("kip")
};
void GameList::RefreshGameDirectory() {
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
PopulateAsync(UISettings::values.game_dirs);
}
void GameList::RefreshGameDirectory() {
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
PopulateAsync(UISettings::values.game_dirs);
}
}
void GameList::ToggleFavorite(u64 program_id) {
if (!UISettings::values.favorited_ids.contains(program_id)) {