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https://git.eden-emu.dev/archive/citron
synced 2026-03-22 17:46:08 -04:00
Merge pull request 'fix(hotkey): unlock framerate hotkey during gameplay' (#84) from fix/ctrl+u into main
Reviewed-on: https://git.citron-emu.org/Citron/Emulator/pulls/84
This commit is contained in:
@@ -602,6 +602,10 @@ int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers
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}
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void GRenderWindow::keyPressEvent(QKeyEvent* event) {
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if (!first_frame) {
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event->ignore();
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return;
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}
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if (event->isAutoRepeat()) {
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return; // Ignore auto-repeated key presses
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}
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@@ -621,6 +625,12 @@ void GRenderWindow::keyPressEvent(QKeyEvent* event) {
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return; // Stop processing
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}
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if (key_sequence == hotkey_registry.GetKeySequence(main_window_id, "Toggle Framerate Limit")) {
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emit UnlockFramerateHotkeyPressed(); // Signal the main window
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event->accept(); // Consume the event
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return; // Stop processing
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}
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// --- If not a critical hotkey, pass to game as normal ---
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const auto modifier = QtModifierToSwitchModifier(event->modifiers());
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const auto key = QtKeyToSwitchKey(static_cast<Qt::Key>(event->key()));
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@@ -630,6 +640,10 @@ void GRenderWindow::keyPressEvent(QKeyEvent* event) {
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}
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
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if (!first_frame) {
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event->ignore();
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return;
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}
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/**
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* This feature can be enhanced with the following functions, but they do not provide
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* cross-platform behavior.
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@@ -232,6 +232,7 @@ signals:
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void TasPlaybackStateChanged();
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void PanningToggleHotkeyPressed();
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void FullscreenExitHotkeyPressed();
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void UnlockFramerateHotkeyPressed();
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private slots:
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void HideMouseCursor();
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@@ -1104,6 +1104,8 @@ void GMainWindow::InitializeWidgets() {
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if (emulation_running) {
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render_window->show();
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render_window->setFocus();
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// The only safe time to enable screenshots:
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ui->action_Capture_Screenshot->setEnabled(true);
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}
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});
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@@ -1473,9 +1475,6 @@ void GMainWindow::InitializeHotkeys() {
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connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute);
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connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume);
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connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume);
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connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
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Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
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});
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connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [this] {
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if (Settings::values.enable_renderdoc_hotkey) {
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system->GetRenderdocAPI().ToggleCapture();
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@@ -1614,6 +1613,12 @@ void GMainWindow::ConnectWidgetEvents() {
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connect(this, &GMainWindow::EmulationStopping, render_window,
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&GRenderWindow::OnEmulationStopping);
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connect(render_window, &GRenderWindow::UnlockFramerateHotkeyPressed, this, [this] {
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if (system->IsPoweredOn()) {
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Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
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}
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});
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// Software Keyboard Applet
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connect(this, &GMainWindow::EmulationStarting, this, &GMainWindow::SoftwareKeyboardExit);
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connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit);
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@@ -2059,6 +2064,8 @@ void GMainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletP
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return;
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}
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current_title_id = title_id; // Store ID safely
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if (type == StartGameType::Normal) {
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// Load per game settings if it is a normal boot
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const auto file_path =
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@@ -5297,15 +5304,17 @@ void GMainWindow::OnOpenControllerMenu() {
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}
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void GMainWindow::OnCaptureScreenshot() {
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if (emu_thread == nullptr || !emu_thread->IsRunning()) {
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if (emu_thread == nullptr || !emu_thread->IsRunning() || !render_window->IsLoadingComplete()) {
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return;
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}
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const u64 title_id = system->GetApplicationProcessProgramID();
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const u64 title_id = current_title_id;
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const auto screenshot_path =
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QString::fromStdString(Common::FS::GetCitronPathString(Common::FS::CitronPath::ScreenshotsDir));
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const auto date =
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QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
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QString filename = QStringLiteral("%1/%2_%3.png")
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.arg(screenshot_path)
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.arg(title_id, 16, 16, QLatin1Char{'0'})
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@@ -5326,6 +5335,7 @@ void GMainWindow::OnCaptureScreenshot() {
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}
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}
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#endif
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render_window->CaptureScreenshot(filename);
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}
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