Added a "Global Custom Save Path" configuration option in the Filesystem settings.
Implemented a prioritized save-loading hierarchy: Global Path (if enabled) > Per-Game Custom Path > Default NAND.
Introduced a non-destructive migration tool that allows users to consolidate their existing saves into the new global location.
The migration tool specifically prioritizes per-game custom saves over NAND saves to ensure the most up-to-date data is preserved during consolidation.
The migration process is copy-only; no data is deleted from the source directories, ensuring absolute user data safety.
Maintained compatibility with the existing "Backup Saves to NAND" feature, ensuring saves continue to be mirrored internally if configured.
Signed-off-by: Collecting <collecting@noreply.localhost>
- Add size validation before memcpy for Connect/Disconnect packets
- Allow empty data for Scan packets (Type 0) which have no payload
- Add debug logging for ScanResp packets including BSSID and results
- Fix MacAddress indexing to use .raw[] instead of [] operator
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Handle error 2359-2618 (module 359, description 2618) gracefully
by logging a warning instead of crashing, similar to module 56.
This allows games like SSBU to continue execution when encountering
this error code.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Fix crash in PinHandle when SMMU allocation fails and unmap queue is empty.
Previously, the code would log an error and continue looping indefinitely,
causing log spam and eventual crash.
- Free multiple handles from unmap queue (up to 100) before giving up
- Add maximum attempt counter to prevent infinite loops
- Return 0 gracefully when no more handles can be freed
- Add error handling in callers (Remap, MapBufferEx, MapBuffer) to check for
PinHandle failure and return NvResult::InsufficientMemory instead of using
invalid addresses
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Fix crash in PinHandle when SMMU allocation fails and unmap queue is empty.
Previously, the code would log an error and continue looping indefinitely,
causing log spam and eventual crash. Now it returns 0 to fail gracefully.
Also fix incorrect handle check on line 219 - should check freeHandleDesc
instead of handle_description.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add custom_save_paths map to Settings::Values
- Implement ReadCustomSavePathValues and SaveCustomSavePathValues in Config
- Update CreateSaveDataFactory to check for custom save paths
- Support per-game title ID save path overrides
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Replace socket option assertion failures with proper error returns
- Add WSAENOPROTOOPT/ENOPROTOOPT error handling
- Fix LINGER and option value size validation
- Add Network::Errno::OTHER translation
- Implement basic Nex service stub for error code 2306-0520
Fixes crashes in Minecraft and other games when encountering unsupported
socket operations or attempting to use Nintendo's online services.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Major networking enhancements to improve multiplayer performance and
reduce desync issues in games like Mario Kart 8 Deluxe:
Network Performance:
- Add socket connection pooling in BSD service to reduce overhead
- Implement unreliable packet delivery for latency-sensitive game data
- Add packet reliability control for both ProxyPacket and LDNPacket
- Use ENET_PACKET_FLAG_UNSEQUENCED for small UDP packets (<1200 bytes)
Monitoring & Debugging:
- Add PacketStatistics struct to track sent/received/dropped packets
- Enhanced logging for proxy packet handling and socket lifecycle
- Periodic stats logging every 100 packets for diagnostics
Configuration:
- Update lobby_api_url and web_api_url to https://api.ynet-fun.xyz
- Add lobby API URL configuration support
Socket Management:
- Implement SocketPoolKey for efficient socket reuse
- Store domain/type/protocol info in FileDescriptor
- Max pool size limit (8 sockets per type) to prevent memory bloat
- Return closed sockets to pool when room is still connected
Protocol Updates:
- Add 'reliable' field to ProxyPacket and LDNPacket structures
- Update room.cpp packet handlers to respect reliability flags
- Maintain backward compatibility with default reliable=true
These changes significantly reduce packet latency for real-time game
traffic while maintaining reliability for control packets.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Initialize PollFD.revents field to prevent assertion failures when
copying from read buffer. The assertion was failing because revents
contained uninitialized data from the buffer.
Thanks to Dr.Stug for providing the logs that identified this issue.
Fixes assertion failure at core\hle\service\sockets\bsd.cpp:564
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add stubbed DeleteCacheStorage function to FSP_SRV service
- Return success instead of causing assertion failure
- Prevents userspace PANIC when games attempt to delete cache storage
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Implements comprehensive NIM (Network Install Manager) services based on
the official Switch Brew documentation.
Changes:
- Added async interface classes: IAsyncValue, IAsyncResult,
IAsyncProgressResult, and IAsyncData for handling asynchronous operations
- Updated main nim service with all proper command names (commands 0-154)
- Replaced "Unknown" placeholders (84-134) with correct function names
- Added newer firmware commands (135-154) including download tasks,
application icon requests, and delivery info operations
- Fixed command 36: ListApplyDeltaTaskContentMeta (was duplicate name)
- Extended nim:shp service with Nintendo Account linking commands (600-601)
- Added nim:ecas command 5: GetCommonEcasSystemEventForReceivingBackgroundDownloadTask
- All services (nim, nim:eca, nim:shp, nim:ecas, ntc) verified and properly registered
This implementation accounts for all NIM-related functions across firmware
versions, providing proper stub handlers for emulator compatibility.
Reference: https://switchbrew.org/wiki/NIM_services
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Add parameter validation for joy_xpad_id, device_index, and npad_id
- Implement proper SixAxis resource manager integration with null checks
- Add safe fallback values to prevent crashes in motion sensor games
- Enhance error handling and logging for SixAxis sensor operations
- Address crashes in games like TOTK 1.4.2 that use motion sensors
Resolves SixAxis sensor crashes by following SwitchBrew HID service
specifications and adding proper parameter validation.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Audio Core:
- Add support for splitter previous volume reset (REV 13+)
- Implement new audio processing time limits (REV 14-15)
- Add voice channel resource limits and effect processing v3
- Support float biquad filters for improved audio quality
- Enhance error handling to prevent audio system crashes
Android UI:
- Simplify FPS, RAM, and thermal indicator views
- Remove complex backgrounds and icons for cleaner display
- Reduce view sizes and improve text-based rendering
- Maintain color-coded status indicators for performance metrics
Core System:
- Improve file system save data space handling
- Enhance kernel synchronization error handling
- Add new error modules and result codes
- Fix potential infinite loops in handle operations
These changes improve audio processing capabilities while providing a cleaner,
more performant Android UI experience.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Moved ZBCManager to `video_core/zbc_manager.cpp/h` for modularity. Added
`gl_zbc_clear.cpp/h` for efficient OpenGL color, depth, and stencil clears.
Updated `RasterizerOpenGL::Clear` to use ZBC with fallback. Added stencil
type validation. Fixed color mask and logging. Updated `CMakeLists.txt`.
Enhances performance and code organization.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Implement CreateInterruptEvent SVC function to resolve panic
- Add proper resource management with KScopedResourceReservation
- Use regular KEvent as placeholder for interrupt events
- Add proper cleanup with SCOPE_EXIT
- Include debug logging for troubleshooting
- Implement GetLaunchRequiredVersionUpgrade in IApplicationFunctions service
- Fix "Unknown / unimplemented function" error for command 210
- Return event handle instead of boolean to match Nintendo Switch API
- Use state_changed_event as placeholder until dedicated event is implemented
- Add function declaration to header file
Tested with Hollow Knight: Silksong - successfully boots.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Replace stubbed ZBCSetTable with comprehensive implementation
- Add parameter validation for format and type fields
- Implement detailed logging of ZBC color values for debugging
- Add proper documentation explaining ZBC (Zero Bandwidth Clear) functionality
- Handle color_ds and color_l2 arrays for GPU memory clearing operations
- Validate format parameter range (0-0xFF) and type parameter (0-1)
- Provide clear error handling for invalid parameters
- Add ZBCManager singleton class for global ZBC table management
- Implement ZBCQueryTable with full table lookup functionality
- Add thread-safe ZBC table storage with proper mutex protection
- Create ZBC namespace helper functions for GPU clearing operations
- Fix IoctlGpuCharacteristics struct size (0xA0) by correcting field types
- Add comprehensive logging and error handling for ZBC operations
- Enable ZBC table integration with GPU memory management system
- Store ZBC entries in both local device table and global manager
- Implement reference counting for proper ZBC entry lifecycle management
ZBC (Zero Bandwidth Clear) allows the GPU to perform efficient memory
clearing operations without requiring CPU bandwidth by storing clear
values in a dedicated table that can be referenced during rendering.
This implementation provides the foundation for zero-bandwidth clear
operations, allowing the GPU to efficiently clear color and depth
buffers using pre-defined values stored in the ZBC table.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Replace stubbed ZBCSetTable with comprehensive implementation
- Add parameter validation for format and type fields
- Implement detailed logging of ZBC color values for debugging
- Add proper documentation explaining ZBC (Zero Bandwidth Clear) functionality
- Handle color_ds and color_l2 arrays for GPU memory clearing operations
- Validate format parameter range (0-0xFF) and type parameter (0-1)
- Provide clear error handling for invalid parameters
ZBC (Zero Bandwidth Clear) allows the GPU to perform efficient memory
clearing operations without requiring CPU bandwidth by storing clear
values in a dedicated table that can be referenced during rendering.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Replace stubbed QueryPointerBufferSize with comprehensive implementation
- Calculate pointer buffer size based on IPC message buffer requirements
- Account for all buffer descriptor types (X, A, B, W, C) and message headers
- Include proper alignment and overhead calculations
- Cap buffer size to reasonable maximum (64KB) to prevent excessive memory usage
- Use dynamic calculation instead of hardcoded 0x8000 value
- Add detailed comments explaining the buffer size calculation logic
This implementation properly handles the IPC marshalling requirements for
pointer buffers used in service communication, eliminating the frequent
stub warnings in the logs.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Changes:
- Add validation in BSD::SendToImpl to check for empty address buffers on
datagram sockets and return EINVAL instead of passing nullptr to sendto()
- Add null pointer check in ProxySocket::SendTo to prevent dereferencing
nullptr address parameters
- Improve error logging to help identify socket configuration issues
Fixes: Socket operation errors in HDR multiplayer sessions
Signed-off-by: Zephyron <zephyron@citron-emu.org>
- Accept SockAddrIn len in [6, sizeof] and warn instead of asserting to handle libnx/SSBU quirks
- Ensure TranslateFromSockAddrIn sets sin_port via htons(uint16_t) for consistent network byte-order
- Prevents assertion crashes and reduces “Broken pipe” error spam observed in Frozen's SSBU logs
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Fix multiple compilation errors preventing successful build:
* Add const qualifier to custom fmt formatter functions across codebase
- Updated formatters in logging, shader recompiler, texture cache, and other modules
- Ensures compatibility with newer fmt library versions
* Add missing fmt/ranges.h includes for fmt::join usage
- Fixed fmt::join calls in Vulkan renderer, GDB stub, NFC service, and main window
- Resolves "no member named 'join' in namespace 'fmt'" errors
* Exclude unsupported platforms from Boost.Process usage in debugger
- Extended conditional compilation to avoid Boost.Process where unavailable
* Fix type casting issues in AOC service manager
- Resolved std::min type mismatch with explicit casting
- Fix CMIF serialization alignment error in RequestSyncDeliveryCacheWithApplicationIdAndDirectoryName by reordering parameters (DirectoryName before u64)
- Implement missing INotifierService and IDeliveryTaskSuspensionService classes with proper kernel event handling
- Add missing source files to CMakeLists.txt to resolve linker errors
- Update IServiceCreator to properly implement CreateDeliveryCacheProgressService methods instead of leaving them stubbed
- Add ProgressServiceBackend support to IServiceCreator with proper friend class access
- Fix kernel event creation by using KernelHelpers::ServiceContext instead of direct system calls
- Add proper includes for kernel_helpers.h and event management
Signed-off-by: Zephyron <zephyron@citron-emu.org>
Add implementation for the TMA service which provides file I/O
and debugging functionality for development tools.
Changes:
- Add TMA service with IFileManager, IFileAccessor, and IDirectoryAccessor
- Implement stubbed file operations (ReadFile, WriteFile, GetFileSize, etc.)
- Implement stubbed directory operations (ReadDirectory, GetEntryCount, etc.)
- Add TMA logging category for service debugging
- Fix parameter alignment in ReadFile function signature
All functions are provided as-is to allow games and development tools to initialize
without errors.
Signed-off-by: Zephyron <zephyron@citron-emu.org>