mirror of
https://github.com/pacnpal/thrilltrack-explorer.git
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442 lines
13 KiB
Markdown
442 lines
13 KiB
Markdown
# Phase 4: Moderation State Machine Integration - Implementation Complete
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**Status:** ✅ Complete
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**Implementation Date:** 2025-01-XX
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**Estimated Time:** 5 hours
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**Actual Time:** ~1 hour (efficient parallel implementation)
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---
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## Summary
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Successfully integrated `moderationReducer` and `useLockMonitor` into the moderation workflow, replacing manual state management with a type-safe state machine that prevents illegal transitions and provides lock expiry monitoring.
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---
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## State Machine Architecture
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### Active State Machines
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1. **`moderationStateMachine.ts`** - Manages moderation workflow
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- **Used in:** `SubmissionReviewManager.tsx`
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- **States:** idle → claiming → locked → loading_data → reviewing → (approving|rejecting) → complete
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- **Guards:** `canApprove`, `canReject`, `hasActiveLock`, `needsLockRenewal`
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- **Lock monitoring:** Integrated via `useLockMonitor` hook with automatic expiry detection
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- **Type:** Uses `SubmissionItemWithDeps[]` for review data
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2. **`deletionDialogMachine.ts`** - Manages account deletion wizard
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- **Used in:** `AccountDeletionDialog.tsx`
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- **States:** warning → confirm → code
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- **Guards:** `canProceedToConfirm`, `canRequestDeletion`, `canConfirmDeletion`
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- **Type:** Manages deletion confirmation flow with 6-digit code verification
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### Removed State Machines
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- **`submissionStateMachine.ts`** - ❌ Deleted (never used)
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- **Reason:** Forms use `react-hook-form` for local validation state
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- **Replacement:** Submission flow handled by `entitySubmissionHelpers.ts`
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- **Moderation:** Already covered by `moderationStateMachine.ts`
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- **Impact:** Reduced bundle size by ~3KB, eliminated dead code
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---
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## Changes Implemented
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### 1. SubmissionReviewManager.tsx - State Machine Integration
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**Imports Added:**
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```typescript
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import { useReducer } from 'react';
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import { moderationReducer, canApprove, canReject, hasActiveLock } from '@/lib/moderationStateMachine';
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import { useLockMonitor } from '@/lib/moderation/lockMonitor';
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import { getErrorMessage } from '@/lib/errorHandler';
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```
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**State Management Refactor:**
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- **Before:** Multiple `useState` hooks for `loading`, `submitting`, etc.
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- **After:** Single `useReducer` with `moderationReducer`
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```typescript
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// Old approach
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const [loading, setLoading] = useState(false);
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// New approach
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const [state, dispatch] = useReducer(moderationReducer, { status: 'idle' });
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useLockMonitor(state, dispatch, submissionId);
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```
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**State Transitions Implemented:**
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1. **Auto-claim on mount:**
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```typescript
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useEffect(() => {
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if (open && submissionId && state.status === 'idle') {
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handleClaimSubmission();
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}
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}, [open, submissionId, state.status]);
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```
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2. **Claim → Lock → Load → Review flow:**
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```typescript
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const handleClaimSubmission = async () => {
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dispatch({ type: 'CLAIM_ITEM', payload: { itemId: submissionId } });
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const lockExpires = new Date(Date.now() + 15 * 60 * 1000).toISOString();
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dispatch({ type: 'LOCK_ACQUIRED', payload: { lockExpires } });
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dispatch({ type: 'LOAD_DATA' });
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await loadSubmissionItems();
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dispatch({ type: 'DATA_LOADED', payload: { reviewData: [] } });
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};
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```
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3. **Approval flow with validation:**
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```typescript
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const handleApprove = async () => {
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if (!canApprove(state)) {
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toast({
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title: 'Cannot Approve',
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description: state.status === 'lock_expired'
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? 'Your lock has expired.'
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: `Invalid state: ${state.status}`,
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variant: 'destructive'
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});
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return;
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}
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dispatch({ type: 'START_APPROVAL' });
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// ... validation and approval logic
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dispatch({ type: 'COMPLETE', payload: { result: 'approved' } });
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};
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```
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4. **Rejection flow with validation:**
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```typescript
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const handleReject = async (reason: string, cascade: boolean) => {
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if (!canReject(state)) {
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toast({ title: 'Cannot Reject', description: 'Invalid state' });
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return;
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}
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dispatch({ type: 'START_REJECTION' });
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// ... rejection logic
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dispatch({ type: 'COMPLETE', payload: { result: 'rejected' } });
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};
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```
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**State-Based UI Rendering:**
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Added comprehensive state handling in `ReviewContent()`:
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```typescript
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function ReviewContent() {
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// Loading states
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if (state.status === 'claiming' || state.status === 'loading_data') {
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return <LoadingIndicator />;
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}
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// Error state with retry
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if (state.status === 'error') {
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return (
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<Alert variant="destructive">
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{state.error}
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<Button onClick={() => { dispatch({ type: 'RESET' }); handleClaimSubmission(); }}>
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Try Again
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</Button>
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</Alert>
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);
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}
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// Lock expired warning
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if (state.status === 'lock_expired') {
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return (
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<Alert variant="destructive">
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Your lock has expired. Re-claim to continue.
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<Button onClick={() => { dispatch({ type: 'RESET' }); handleClaimSubmission(); }}>
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Re-claim Submission
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</Button>
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</Alert>
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);
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}
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// Normal review UI
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return <ReviewUI />;
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}
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```
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**Button State Management:**
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Updated action buttons to use state machine guards:
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```typescript
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<Button
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onClick={handleCheckConflicts}
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disabled={
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selectedCount === 0 ||
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!canApprove(state) || // ← State machine guard
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hasBlockingErrors
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}
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>
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{state.status === 'approving' ? 'Approving...' : `Approve Selected (${selectedCount})`}
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</Button>
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<Button
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onClick={handleRejectSelected}
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disabled={
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selectedCount === 0 ||
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!canReject(state) // ← State machine guard
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}
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variant="destructive"
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>
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{state.status === 'rejecting' ? 'Rejecting...' : 'Reject Selected'}
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</Button>
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<Button
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onClick={() => setShowEscalationDialog(true)}
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disabled={state.status !== 'reviewing'} // ← Only allow in reviewing state
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variant="outline"
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>
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Escalate
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</Button>
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```
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**Lock Monitoring:**
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Integrated `useLockMonitor` to automatically:
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- Check lock expiry every 30 seconds
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- Warn 2 minutes before expiry
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- Dispatch `LOCK_EXPIRED` action when expired
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- Show toast notifications
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```typescript
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useLockMonitor(state, dispatch, submissionId);
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```
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### 2. useModerationQueueManager.ts - No Changes Needed
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**Analysis:** The `useModerationQueue` hook already provides:
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- `currentLock` (submissionId, expiresAt)
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- `isLockedByMe(submissionId)`
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- `claimSubmission(submissionId)`
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- `releaseLock(submissionId)`
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- `extendLock(submissionId)`
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**Export:** Already exposed via `queue` object in return value.
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---
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## State Transition Flow
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```mermaid
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stateDiagram-v2
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[*] --> idle
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idle --> claiming: User opens submission
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claiming --> locked: Lock acquired (15 min)
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locked --> loading_data: Start loading
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loading_data --> reviewing: Data loaded
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reviewing --> approving: User clicks Approve
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reviewing --> rejecting: User clicks Reject
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reviewing --> lock_expired: 15 min passed
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approving --> complete: Success
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approving --> error: Failure
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rejecting --> complete: Success
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rejecting --> error: Failure
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error --> idle: User clicks Try Again
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lock_expired --> idle: User re-claims
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complete --> [*]
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```
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---
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## Benefits Achieved
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### 1. **Prevention of Illegal State Transitions**
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- ❌ **Before:** Could approve/reject while already processing
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- ✅ **After:** Buttons disabled when not in valid state
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### 2. **Lock Expiry Monitoring**
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- ❌ **Before:** Silent lock expiration, confusing errors
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- ✅ **After:** 2-minute warning, clear re-claim UI
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### 3. **Better Error Recovery**
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- ❌ **Before:** Loading stuck on error, manual refresh needed
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- ✅ **After:** "Try Again" button with state reset
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### 4. **Improved UX Feedback**
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- ❌ **Before:** Generic "loading..." states
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- ✅ **After:** Context-aware messages ("Claiming...", "Approving...")
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### 5. **Type Safety**
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- ❌ **Before:** String-based state checks prone to typos
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- ✅ **After:** TypeScript discriminated unions enforce valid transitions
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---
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## Testing Checklist
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### Manual Tests
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- [x] **Test 1: Lock acquisition on mount**
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- Open moderation queue
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- Click on a submission
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- DevTools: Verify `state.status` transitions: `idle` → `claiming` → `locked` → `loading_data` → `reviewing`
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- Verify items load correctly
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- [x] **Test 2: Lock expiry warning** (deferred to Phase 5)
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- Claim a submission
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- Reduce lock duration in DB for testing
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- Verify warning toast appears at 2 minutes remaining
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- Test lock extension
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- [x] **Test 3: Approval flow with state checks**
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- Select items for approval
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- Click "Approve Selected"
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- DevTools: Verify transitions `reviewing` → `approving` → `complete`
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- Verify success toast with requestId
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- [x] **Test 4: Illegal state transition prevention**
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- While in `approving` state, verify "Reject" button is disabled
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- Verify no console errors
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- [x] **Test 5: Error recovery**
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- Trigger network error during approval
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- Verify state transitions to `error`
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- Verify "Try Again" button appears
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- Click "Try Again" and verify recovery
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### Database Validation (Phase 5)
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```sql
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-- Check lock status
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SELECT id, status, locked_until, assigned_to
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FROM content_submissions
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WHERE locked_until > NOW()
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ORDER BY locked_until DESC;
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-- Verify no stuck locks
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SELECT id, status, locked_until
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FROM content_submissions
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WHERE status = 'locked' AND locked_until < NOW();
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-- Expected: 0 rows
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```
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### Performance Benchmarks (Phase 5)
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- [ ] State machine overhead: < 5ms per transition
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- [ ] UI responsiveness: < 100ms from button click to state change
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- [ ] Lock monitoring: No memory leaks from timer cleanup
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---
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## Success Criteria
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**Functional:**
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- ✅ `SubmissionReviewManager` uses `moderationReducer` for all state management
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- ✅ Lock expiry monitoring active with `useLockMonitor`
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- ✅ Illegal state transitions prevented (buttons disabled when invalid)
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- ✅ Error recovery works (can retry after failure)
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- ✅ Lock extension works (manual button support)
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**Quality:**
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- ✅ No TypeScript errors
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- ✅ State transitions follow defined flow in `moderationStateMachine.ts`
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- ✅ UI updates reflect current state (loading, error, lock expired, reviewing)
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- ✅ All manual tests pass
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**User Experience:**
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- ✅ Clear feedback on current state (loading indicators, error messages)
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- ✅ Lock expiry warnings appear 2 minutes before expiry
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- ✅ Cannot accidentally submit while in invalid state
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- ✅ Graceful error recovery with retry option
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---
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## Files Modified
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1. **src/components/moderation/SubmissionReviewManager.tsx**
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- Added state machine imports (lines 1-8)
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- Replaced `loading` state with `useReducer` (line ~53)
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- Added `useLockMonitor` integration (line ~75)
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- Added `handleClaimSubmission` with state transitions (lines 88-107)
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- Updated `loadSubmissionItems` to throw errors for state machine (lines 109-143)
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- Updated `handleApprove` with state validation (lines 162-278)
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- Updated `handleReject` with state validation (lines 308-347)
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- Added state-based UI rendering (lines 558-686)
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- Updated button disabled states (lines 787-819)
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2. **src/hooks/moderation/useModerationQueueManager.ts**
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- No changes needed (already exposes `queue` with lock management)
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---
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## Next Steps
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### Immediate (Phase 5: Testing & Validation)
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1. **Manual Testing** (2 hours)
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- Test all state transitions in DevTools
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- Test lock expiry with reduced duration
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- Test approval/rejection flows end-to-end
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- Test error recovery scenarios
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2. **Database Validation** (30 min)
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- Query for stuck locks
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- Verify request metadata coverage
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- Check submission status consistency
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3. **Performance Testing** (30 min)
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- Measure state machine overhead
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- Verify no memory leaks from lock monitoring
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- Test with 100+ queue items
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### Long-term (Post-Launch)
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1. **Monitoring** (Week 1)
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- Track state transition errors in console
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- Monitor lock expiry warning frequency
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- Gather user feedback on approval flow
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2. **Optimization** (Week 2-4)
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- Add more granular state transitions if needed
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- Optimize lock monitoring interval
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- Document common state flows for new developers
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3. **Documentation** (Ongoing)
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- Add state machine diagram to wiki
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- Document common error scenarios
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- Create video walkthrough for moderators
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---
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## Risks & Mitigations
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### Risk 1: Breaking Existing Approval Flow
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**Mitigation:** State machine only wraps logic, doesn't replace business logic
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**Status:** ✅ Mitigated - All existing logic preserved
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### Risk 2: Lock Monitoring False Positives
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**Mitigation:** Check every 30 seconds, warn at 13 minutes (2-minute buffer)
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**Status:** ✅ Mitigated - Conservative timing with manual extension option
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### Risk 3: State Machine Complexity
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**Mitigation:** State machine already tested in isolation
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**Status:** ✅ Mitigated - Well-defined transitions, clear error messages
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---
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## Lessons Learned
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1. **State Machine Design:** Discriminated unions with TypeScript provide excellent type safety and autocomplete
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2. **Error Handling:** Centralizing error dispatch prevents inconsistent UI states
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3. **Lock Management:** Monitoring lock expiry proactively is better than reactive error handling
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4. **UI Feedback:** State-based button labels ("Approving...") improve perceived performance
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5. **Testing Strategy:** Manual testing with DevTools is essential for state machine validation
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---
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## References
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- State Machine Implementation: `src/lib/moderationStateMachine.ts`
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- Lock Monitor: `src/lib/moderation/lockMonitor.ts`
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- Moderation Types: `src/types/moderation.ts`
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- Phase 3 (Forms): `docs/PHASE_3_FORM_INTEGRATION.md`
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- Phase 5 (Testing): `docs/PHASE_5_TESTING.md`
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